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Dragon Breath Recharge Question
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<blockquote data-quote="Pielorinho" data-source="post: 899471" data-attributes="member: 259"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>but...but...but...</p><p></p><p>But that was the whole point of my example! A dragon who breathes on initiative 16, watches a wizard begin a summoning spell on iniative 15, waits until that spell is finished casting on next round's initiative 15, and breathes again, is indistinguishable from what Joren said!</p><p></p><p>Anyway, I'm glad he was able to phrase the point in a way that it made sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>Not at all. First, there are 600 rounds in an hour, not 100. Second, there's not a limited number of people that can act in a round.</p><p></p><p>You seem to be pointing out once again that the idea of sequential combat is a convenient fiction. I agree -- but I also think it's a fiction fundamental to D&D combat. D&D combat revolves around the idea that one person's action in combat finishes before the next person's action begins.</p><p></p><p>You may want to come up with a combat system that works differently, and I applaud any such efforts. However, you'll also need to redefine a dragon's breath weapon recharge in such a system.</p><p></p><p>The following quote is definitely not what I"m suggesting:</p><p></p><p></p><p></p><p>Not at all! Here's how I see it happening:</p><p></p><p>0:0 to 0<img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> The following things happen in the following order; the amount of time each one takes is undetermined, but is treated for game purposes as if it happens instantaneously (since presumably 100,000 combatants may act sequentially in a single combat round, and every single combatant's action is fully resolved before the next combatant's action begins);</p><p>-Dragon breathes</p><p>-WIzard casts fireball</p><p>-Fighter attacks dragon</p><p>-Wizard casts magic missile at dragon</p><p></p><p>0:6 to 0:12: The following things happen in the following order; the amount of time each one takes is undetermined, but is treated for game purposes as if it happens instantaneously (since presumably 100,000 combatants may act sequentially in a single combat round, and every single combatant's action is fully resolved before the next combatant's action begins);</p><p>-Dragon does something else, presuming it rolled a 3 on its 1d4 roll</p><p>-Other folks act.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 899471, member: 259"] :eek: but...but...but... But that was the whole point of my example! A dragon who breathes on initiative 16, watches a wizard begin a summoning spell on iniative 15, waits until that spell is finished casting on next round's initiative 15, and breathes again, is indistinguishable from what Joren said! Anyway, I'm glad he was able to phrase the point in a way that it made sense :). Not at all. First, there are 600 rounds in an hour, not 100. Second, there's not a limited number of people that can act in a round. You seem to be pointing out once again that the idea of sequential combat is a convenient fiction. I agree -- but I also think it's a fiction fundamental to D&D combat. D&D combat revolves around the idea that one person's action in combat finishes before the next person's action begins. You may want to come up with a combat system that works differently, and I applaud any such efforts. However, you'll also need to redefine a dragon's breath weapon recharge in such a system. The following quote is definitely not what I"m suggesting: Not at all! Here's how I see it happening: 0:0 to 0:6: The following things happen in the following order; the amount of time each one takes is undetermined, but is treated for game purposes as if it happens instantaneously (since presumably 100,000 combatants may act sequentially in a single combat round, and every single combatant's action is fully resolved before the next combatant's action begins); -Dragon breathes -WIzard casts fireball -Fighter attacks dragon -Wizard casts magic missile at dragon 0:6 to 0:12: The following things happen in the following order; the amount of time each one takes is undetermined, but is treated for game purposes as if it happens instantaneously (since presumably 100,000 combatants may act sequentially in a single combat round, and every single combatant's action is fully resolved before the next combatant's action begins); -Dragon does something else, presuming it rolled a 3 on its 1d4 roll -Other folks act. Daniel [/QUOTE]
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