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Dragon Challenge help my friend B.A.D.D. !
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<blockquote data-quote="bret" data-source="post: 101051" data-attributes="member: 713"><p>What is the starting distance in this Duel,and is any pumping allowed before the fight?</p><p></p><p></p><p>As the dragon, I would want to start at about 325 feet. This is just barely outside the fear effect of a Great Wyrm and also outside Medium range for spells.</p><p></p><p>Since it is your presence that causes the fear effect, you could move up enough to see who flees, trying to split up the group. Doesn't take an action to force them to make the save. Hopefully they didn't take a Paladin in the group.</p><p></p><p></p><p>Things the dragon should focus on: Kill the Cleric first (get rid of harm, heal, true resurrection), try to break up the party, and Wizards are good to eat.</p><p></p><p></p><p>You probably want some sort of mass elemental attack of a different energy type than Fire. The group will have put a lot of effort into protecting against your breath weapon, but may not have protected against the other elemental types A great shout could be effective, since it would break any vials the group had on them. So much for potions of True Strike, Speed, Healing, etc.</p><p></p><p>You have the advantage in movement rate, being able to fly much faster than the group. Make sure you use it. None of the other characters should be able to take out a Dragon in a one on one fight, try and get some of them to engage you that way.</p></blockquote><p></p>
[QUOTE="bret, post: 101051, member: 713"] What is the starting distance in this Duel,and is any pumping allowed before the fight? As the dragon, I would want to start at about 325 feet. This is just barely outside the fear effect of a Great Wyrm and also outside Medium range for spells. Since it is your presence that causes the fear effect, you could move up enough to see who flees, trying to split up the group. Doesn't take an action to force them to make the save. Hopefully they didn't take a Paladin in the group. Things the dragon should focus on: Kill the Cleric first (get rid of harm, heal, true resurrection), try to break up the party, and Wizards are good to eat. You probably want some sort of mass elemental attack of a different energy type than Fire. The group will have put a lot of effort into protecting against your breath weapon, but may not have protected against the other elemental types A great shout could be effective, since it would break any vials the group had on them. So much for potions of True Strike, Speed, Healing, etc. You have the advantage in movement rate, being able to fly much faster than the group. Make sure you use it. None of the other characters should be able to take out a Dragon in a one on one fight, try and get some of them to engage you that way. [/QUOTE]
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