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<blockquote data-quote="The Furious Puffin" data-source="post: 102145" data-attributes="member: 614"><p>By an assessment of CR's it's obvious that the dragon shold lose in this situation (and only use about 1/6 of the party's resources) so with the party going all out the dragon is in dire trouble, as was a crying fool to agree to those terms anyway.</p><p></p><p>However, to win. Well, the terms of this fight say that fields extend from the skin, so that is the dragons only really chance.</p><p></p><p>A contigence set to, when I am targeted with a spell producing an AM field is his best hope (going so why towards negating the problem of him getting killed before), however this will interacted weirdly with the timestops - (by my reading all spells will go off at the end of the duration, but as the contingency's condition has been filled it should go off?)</p><p></p><p>Then the dragon has 190 minutes to kill everyone.</p><p></p><p>However, as the party will immediatly use every evasion spell known to man, and the Dragon has lost his access to spells he won't be able to find him. There the dragon needs some wizard cohorts to use use contingency as well. One of them anchors the formation, and the other two step, use dectect inviability or whatver is needed to paint the targets for the dragon.</p><p></p><p>The followers sole duty is to prevent the party from killing the spotters.</p><p></p><p>Finally the dragon needs Heal and anti-magic shell in just about every slot he can stuff them in.</p><p></p><p>However I don't think he will be able to get the adventures before the spells he has run out, but he can chase them around for a bit.</p></blockquote><p></p>
[QUOTE="The Furious Puffin, post: 102145, member: 614"] By an assessment of CR's it's obvious that the dragon shold lose in this situation (and only use about 1/6 of the party's resources) so with the party going all out the dragon is in dire trouble, as was a crying fool to agree to those terms anyway. However, to win. Well, the terms of this fight say that fields extend from the skin, so that is the dragons only really chance. A contigence set to, when I am targeted with a spell producing an AM field is his best hope (going so why towards negating the problem of him getting killed before), however this will interacted weirdly with the timestops - (by my reading all spells will go off at the end of the duration, but as the contingency's condition has been filled it should go off?) Then the dragon has 190 minutes to kill everyone. However, as the party will immediatly use every evasion spell known to man, and the Dragon has lost his access to spells he won't be able to find him. There the dragon needs some wizard cohorts to use use contingency as well. One of them anchors the formation, and the other two step, use dectect inviability or whatver is needed to paint the targets for the dragon. The followers sole duty is to prevent the party from killing the spotters. Finally the dragon needs Heal and anti-magic shell in just about every slot he can stuff them in. However I don't think he will be able to get the adventures before the spells he has run out, but he can chase them around for a bit. [/QUOTE]
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