Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Challenge help my friend B.A.D.D. !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 99713" data-attributes="member: 78"><p>This is what is silly about BADD. There's no reason that a 19th level sorcerer pull this off. In fact, 20th level characters are better spell casters with more relevant magic items. If it comes down to just slinging spells, then the group, probably having at least 2 spell casters plus any cohorts, can do it better. If the dragon sets up a leadersihp feat chain, then there's no reason why the PCs can't. Then it becomes 4+ leadership chains versus one. About the only Antimagic field that works is a triple enlarged one - and any smart players would drop some disjunctions to remove any buffs the dragon has, so the antimagic field should be a moot point anyway.</p><p></p><p>If the dragon acts like a wizard with more HP, then most of his abilities aren't being utilized. </p><p></p><p>The main problem that a dragon faces when going against a group of adventurers is that there's no action parity. The group will probably end up taking 4 times the actions of the dragon, until some people drop. The dragon needs to negate this advantage by </p><p></p><p>Taking measures to negate the actions of certain characters. Whether it's flying to avoid melee charaters (but only an idiot 20th level fighter won't have a way to close with flyers), or attempting to disable characters with spells (not recomended).</p><p></p><p>Getting people to waste actions. Protections and illusions can help alot. However, the group can do the same thing, if with some what reduced effect since their defenses need to be spread out more. Also, since the group has a 4-1 advantage on actions, casting the appropriate countermeasure isn't as great a sacrifice. However, if the dragon can distract PCs with illusions or something, then it's a good idea. Except it probably won't work on skilled players.</p><p></p><p>Getting more actions. Everyone will be hasted until it starts getting dispelled/slowed. Then it will probably be renewed. With haste, the actions are 8 to 2, so the dragon doesn't really gain anything. However, going 8 - 1 would be worse. However, there are other means. Simulacrum is one of the best. Interestingly, it looks like it can actually break parity - when cast by the dragon it should be much better than if cast by the PCs. Based off my reading of the spell, a GW red casting simulacrum will still produce a GW red dupe. Sure, it will be weaker, but it should keep all GW qualities but have less HP, HD, and skills. It's spells and breath weapon should be the same. On the other hand, an Simulacrumed wizard will be 11th level, with crappy equipment.</p></blockquote><p></p>
[QUOTE="Victim, post: 99713, member: 78"] This is what is silly about BADD. There's no reason that a 19th level sorcerer pull this off. In fact, 20th level characters are better spell casters with more relevant magic items. If it comes down to just slinging spells, then the group, probably having at least 2 spell casters plus any cohorts, can do it better. If the dragon sets up a leadersihp feat chain, then there's no reason why the PCs can't. Then it becomes 4+ leadership chains versus one. About the only Antimagic field that works is a triple enlarged one - and any smart players would drop some disjunctions to remove any buffs the dragon has, so the antimagic field should be a moot point anyway. If the dragon acts like a wizard with more HP, then most of his abilities aren't being utilized. The main problem that a dragon faces when going against a group of adventurers is that there's no action parity. The group will probably end up taking 4 times the actions of the dragon, until some people drop. The dragon needs to negate this advantage by Taking measures to negate the actions of certain characters. Whether it's flying to avoid melee charaters (but only an idiot 20th level fighter won't have a way to close with flyers), or attempting to disable characters with spells (not recomended). Getting people to waste actions. Protections and illusions can help alot. However, the group can do the same thing, if with some what reduced effect since their defenses need to be spread out more. Also, since the group has a 4-1 advantage on actions, casting the appropriate countermeasure isn't as great a sacrifice. However, if the dragon can distract PCs with illusions or something, then it's a good idea. Except it probably won't work on skilled players. Getting more actions. Everyone will be hasted until it starts getting dispelled/slowed. Then it will probably be renewed. With haste, the actions are 8 to 2, so the dragon doesn't really gain anything. However, going 8 - 1 would be worse. However, there are other means. Simulacrum is one of the best. Interestingly, it looks like it can actually break parity - when cast by the dragon it should be much better than if cast by the PCs. Based off my reading of the spell, a GW red casting simulacrum will still produce a GW red dupe. Sure, it will be weaker, but it should keep all GW qualities but have less HP, HD, and skills. It's spells and breath weapon should be the same. On the other hand, an Simulacrumed wizard will be 11th level, with crappy equipment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Challenge help my friend B.A.D.D. !
Top