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Dragon Challenge help my friend B.A.D.D. !
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<blockquote data-quote="Victim" data-source="post: 99806" data-attributes="member: 78"><p>Okay, Disjunction isn't that great against AMF. I couldn't remember if it knocked it down automatically like all other spells, or had a tough time. Still, it's a halfway decent chance especially when the caster level is boosted (depends on what supplements are used), especially since not much else works.</p><p></p><p>The main reason I'd use Disjunction is as the best Dispel Magic. Since it automatically takes down spells, you can use it to strip away all the dragon's buffs and contingencies, or vice versa. Why take the chance that you fail the coin flip dispel dispel check on the Contingency: Heal, when you can take it down without much of a fuss. I'd rather burn the levell 9 spell and not have to worry about killing it twice. Plus it removes the dragon's protections, and can strip away some of the items that it's using. </p><p></p><p>The most interesting thing is that both parties, with the wide range of movement magic, can chose to leave at any time. I'd think the team has the advantage here, as 1 D-anchor can ruin a dragon's escape, but it only catches one character. THen the group can leave, use a True Res on a scroll to raise the now dead character that got left behind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, and return when whatever trick the dragon used runs out.</p></blockquote><p></p>
[QUOTE="Victim, post: 99806, member: 78"] Okay, Disjunction isn't that great against AMF. I couldn't remember if it knocked it down automatically like all other spells, or had a tough time. Still, it's a halfway decent chance especially when the caster level is boosted (depends on what supplements are used), especially since not much else works. The main reason I'd use Disjunction is as the best Dispel Magic. Since it automatically takes down spells, you can use it to strip away all the dragon's buffs and contingencies, or vice versa. Why take the chance that you fail the coin flip dispel dispel check on the Contingency: Heal, when you can take it down without much of a fuss. I'd rather burn the levell 9 spell and not have to worry about killing it twice. Plus it removes the dragon's protections, and can strip away some of the items that it's using. The most interesting thing is that both parties, with the wide range of movement magic, can chose to leave at any time. I'd think the team has the advantage here, as 1 D-anchor can ruin a dragon's escape, but it only catches one character. THen the group can leave, use a True Res on a scroll to raise the now dead character that got left behind :), and return when whatever trick the dragon used runs out. [/QUOTE]
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