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Dragon Con: A Sight of the Schism in action
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<blockquote data-quote="MrMyth" data-source="post: 4935164" data-attributes="member: 61155"><p>That's odd. The RPGA is, from all signs, currently doing quite well - and notably has had a very strong focus on bringing in new players and being welcoming to all sorts of gamers. The presence of Game Days, for example, and the current RPGA Campaign (Living Forgotten Realms) having a much greater focus on casual play. Or more specifically, being designed to give DMs and groups much more ability to run things as best fits their own style of play - including more DM leeway to adjust modules, the presence of custom adventures within the RPGA, a rewards program to encourage DMing...</p><p></p><p>Compare this to Living Greyhawk which, as much as I enjoyed it, often was very insular. The emphasis of the campaign was often on conventions and the hardcore players that would attend them. Which had many strengths - you ended up with a much more tightly woven storyline and a greater focus on building a story for that small group of core players... at the cost of building a story for that small group of core players. </p><p></p><p>I was amazed at the difference when I started LFR. New players every week, casual gamers regularly able to show up and join in and even start running games. WotC putting a lot of effort into making things welcoming and easy for people to join in. </p><p></p><p>But... I take it your opinions aren't based on any actual experience with the RPGA, so I suspect any insularity involved was not the result of their end of the equation. I'm not saying you <em>should</em> go and seek out the RPGA room at a con and join on in - but if you aren't going to do so, or be willing to have any contact with it at all, you might not be the most reliable source for commenting on the RPGA's current state of affairs.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4935164, member: 61155"] That's odd. The RPGA is, from all signs, currently doing quite well - and notably has had a very strong focus on bringing in new players and being welcoming to all sorts of gamers. The presence of Game Days, for example, and the current RPGA Campaign (Living Forgotten Realms) having a much greater focus on casual play. Or more specifically, being designed to give DMs and groups much more ability to run things as best fits their own style of play - including more DM leeway to adjust modules, the presence of custom adventures within the RPGA, a rewards program to encourage DMing... Compare this to Living Greyhawk which, as much as I enjoyed it, often was very insular. The emphasis of the campaign was often on conventions and the hardcore players that would attend them. Which had many strengths - you ended up with a much more tightly woven storyline and a greater focus on building a story for that small group of core players... at the cost of building a story for that small group of core players. I was amazed at the difference when I started LFR. New players every week, casual gamers regularly able to show up and join in and even start running games. WotC putting a lot of effort into making things welcoming and easy for people to join in. But... I take it your opinions aren't based on any actual experience with the RPGA, so I suspect any insularity involved was not the result of their end of the equation. I'm not saying you [I]should[/I] go and seek out the RPGA room at a con and join on in - but if you aren't going to do so, or be willing to have any contact with it at all, you might not be the most reliable source for commenting on the RPGA's current state of affairs. [/QUOTE]
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