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Dragon Con: A Sight of the Schism in action
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<blockquote data-quote="Hussar" data-source="post: 4936810" data-attributes="member: 22779"><p>I'm 37 and I grew up on videogames. I had videogames in my home since I was 8 years old. I played D&D inspired video games on the C64 and probably the Vic 20 as well. I'm willing to bet that just about everyone here under the age of 40 grew up with video games.</p><p></p><p>What is this "younger generation" you speak of?</p><p></p><p></p><p></p><p>Couple of points. This was market research that was done before 3e came out, not 4e. This was what they based 3e on. IIRC, there are a few threads here floating around that complained about that fact at the time. But, I've also heard Ryan Dancy talk about this same fact and he was pretty emphatic about it. Role playing game buyers (not players) tended to be very heavily surburban and under 35. </p><p></p><p>So, if that's what your market research tells you, it would be bad business to target other markets.</p><p></p><p>I also note that the bit I put in there from Dragon got glossed over. Dragon readership was 25 years old on average. And IIRC, overwhelmingly male. </p><p></p><p>So, it's not like it's just WOTC saying this. That RPG's (or at least D&D RPG's) are primarily a younger male hobby (again, from the purchasing standpoint) is something that's been shown in more than a few places.</p><p></p><p>Honestly, from my own viewpoint, I think this is why places like EN World might not be a good overview of the game buying population. We're simply too old. ((Again, note the game <u>buying</u> part there. I'm not saying gamer.))</p></blockquote><p></p>
[QUOTE="Hussar, post: 4936810, member: 22779"] I'm 37 and I grew up on videogames. I had videogames in my home since I was 8 years old. I played D&D inspired video games on the C64 and probably the Vic 20 as well. I'm willing to bet that just about everyone here under the age of 40 grew up with video games. What is this "younger generation" you speak of? Couple of points. This was market research that was done before 3e came out, not 4e. This was what they based 3e on. IIRC, there are a few threads here floating around that complained about that fact at the time. But, I've also heard Ryan Dancy talk about this same fact and he was pretty emphatic about it. Role playing game buyers (not players) tended to be very heavily surburban and under 35. So, if that's what your market research tells you, it would be bad business to target other markets. I also note that the bit I put in there from Dragon got glossed over. Dragon readership was 25 years old on average. And IIRC, overwhelmingly male. So, it's not like it's just WOTC saying this. That RPG's (or at least D&D RPG's) are primarily a younger male hobby (again, from the purchasing standpoint) is something that's been shown in more than a few places. Honestly, from my own viewpoint, I think this is why places like EN World might not be a good overview of the game buying population. We're simply too old. ((Again, note the game [u]buying[/u] part there. I'm not saying gamer.)) [/QUOTE]
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