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<blockquote data-quote="Burnside" data-source="post: 9697075" data-attributes="member: 6910340"><p>My final rankings:</p><ol> <li data-xf-list-type="ol">Dragons of the Sandstone City - level 12, blue dragon</li> <li data-xf-list-type="ol">Baker’s Doesn’t - level 3, gold dragon</li> <li data-xf-list-type="ol">Shivering Death - level 11, white dragon</li> <li data-xf-list-type="ol">The Will of Orcus - level 4, silver dragon</li> <li data-xf-list-type="ol">The Forbidden Vale - level 9, red dragon</li> <li data-xf-list-type="ol">Copper for a Song - level 12, copper dragon</li> <li data-xf-list-type="ol">Before the Storm - level 10, black dragon</li> <li data-xf-list-type="ol">Death at Sunset - levels 1-2, green dragon</li> <li data-xf-list-type="ol">The Dragon of Najkir - level 7, bronze dragon</li> <li data-xf-list-type="ol">For Whom the Void Calls - level 5, brass dragon</li> </ol><p></p><p>I'd be pretty enthusiastic about running any of the top 5, and 6-9 all have definite virtues such that I think they'll be enjoyable with varying levels of work by the DM. 10 just has too many problems imo.</p><p></p><p>That's a very good hit-to-miss ratio for a compilation book. It also features, imo, the style of adventures for which D&D 2014 and 2024 rules are best-suited: site-based on explorable maps. I give this a thumbs up with the caveat that half the adventures are definite fixer-uppers.</p></blockquote><p></p>
[QUOTE="Burnside, post: 9697075, member: 6910340"] My final rankings: [LIST=1] [*]Dragons of the Sandstone City - level 12, blue dragon [*]Baker’s Doesn’t - level 3, gold dragon [*]Shivering Death - level 11, white dragon [*]The Will of Orcus - level 4, silver dragon [*]The Forbidden Vale - level 9, red dragon [*]Copper for a Song - level 12, copper dragon [*]Before the Storm - level 10, black dragon [*]Death at Sunset - levels 1-2, green dragon [*]The Dragon of Najkir - level 7, bronze dragon [*]For Whom the Void Calls - level 5, brass dragon [/LIST] I'd be pretty enthusiastic about running any of the top 5, and 6-9 all have definite virtues such that I think they'll be enjoyable with varying levels of work by the DM. 10 just has too many problems imo. That's a very good hit-to-miss ratio for a compilation book. It also features, imo, the style of adventures for which D&D 2014 and 2024 rules are best-suited: site-based on explorable maps. I give this a thumbs up with the caveat that half the adventures are definite fixer-uppers. [/QUOTE]
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