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Dragon Desciple expanded as a Core Class
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<blockquote data-quote="Khaalis" data-source="post: 1382999" data-attributes="member: 2167"><p>I just want to say that on principle I Agree. The DD is one of the worst written PrC’s I have ever seen. More food to the fodder that the all toted WotC “game balance” doesn’t wash. What the ehll were they thinking when they wrote this? I think the only reason it exists is to allow a washed-out, lower effect version of the Half-Dragon template – basically a way to get around a “No HD Templates Allowed” ruling.</p><p></p><p>With that said…</p><p></p><p>Thanks for the well wishes. It is something I am managing through. Treatments will hopefully only last 3 months. /shrug Life just sucks sometimes.</p><p></p><p></p><p></p><p>If you could post some basics here I would love to see the changes. What is given instead of spellcasting for the Hybrids? What does the progression table look like for Sorcerer?</p><p></p><p></p><p></p><p>Yes I know <u>Savage Species</u> and races give you bonuses at a +2 so that you always net a +1 bonus from the increase. However, this is a class build not a race. Remember that in the class advancement table you get a Stat bonus every 4th level and it is only +1, not a racial +2.</p><p></p><p>In regards to the Campaign vision, you will have to decide is this a more melee focus than the core sorcerer? Exactly HOW much like the dragon do they become? For game balance and “theory”, making them more like clerics makes sense. Since they are gaining their power in a similar fasion. It sounds almost like these sorcerers are much like those found in Ed Greenwood’s “Band of Four” novels – known as the Serpent Priests. They worship the great serpent (the evil god in a trio of deities) and become physically like Yuan-ti or Nagas over time and power. What they do with magic is much more like sorcery though than “divine” magic.</p><p></p><p>So with that said, these look good.</p><p>BAB = Medium</p><p>SAVES = Ref (Poor), Fort+Will (Good)</p><p>Hit Dice = D8</p><p>Skills = Concentration, Diplomacy, Intimidate, Knowledge (All), Listen, Search, Sense Motive and Spot.</p><p>Skill Points = 2+INT</p><p>Weapons = Simple</p><p>Armour = None</p><p>Spells = As Bard</p><p></p><p>Here is the Gold Dragon Bloodline Progression from <u>Unearthed Arcanan</u>. This can give you a different viewpoint on how to do the bloodline. Again – it all depends on how much like a Dragon you wish to let them become. This bloodline is very different from a Half-Dragon. The way it works is that you gain the listed ability at the character level listed. Then at specified levels (example is by 12th on the minor) you must “burn” ECLs or be barred from further advancement in the bloodline and suffer a flat 20% XP penalty until you do burn the ECL.</p><p></p><p><u>Minor</u> (LA +1)</p><p>4: +2 Sense Motive checks</p><p>8: Alertness</p><p>12: Strength +1</p><p>16: Resistance to Fire (5)</p><p>20: Gold Dragon Affinity +2*</p><p>*: Affinity gives +2 to Bluff, Diplomacy, Gather Info, Intimidate and Perform when interacting with your bloodline species.</p><p></p><p><u>Intermediate</u> (LA +2)</p><p>2: +2 Sense Motive checks</p><p>4: Alertness</p><p>6: Strength +1</p><p>8: Resistance to Fire (5)</p><p>10: Gold Dragon Affinity +2</p><p>12: +1 Natural Armor</p><p>14: +2 Heal checks</p><p>16: Resistance to Fire (10)</p><p>18: Constitution +1</p><p>20: Water Breathing</p><p></p><p><u>Major</u> (LA +3)</p><p>1: +2 Sense Motive checks</p><p>2: Alertness</p><p>3: Strength +1</p><p>4: Resistance to Fire (5)</p><p>5: Gold Dragon Affinity +2</p><p>6: +1 Natural Armor</p><p>7: +2 Heal checks</p><p>8: Resistance to Fire (10)</p><p>9: Constitution +1</p><p>10: Water Breathing</p><p>11: Gold Dragon Affinity +4</p><p>12: +1 Natural Armor</p><p>13: +2 Swim checks</p><p>14: Power Attack</p><p>15: Intelligence +1</p><p>16: Breath Weapon</p><p>17: Gold Dragon Affinity +6</p><p>18: +1 Natural Armor</p><p>19: +2 Jump checks</p><p>20: Immunity to Fire</p><p></p><p></p><p></p><p>Keep in mind you are developing a campaign specific class, not a core class. Yes it is a powerful class, but it is because you are turning a humanoid into a dragon. That’s pretty powerful. If I were going to do it, I would have to make the class an “Ex-Class”. If you ever multiclass out of the class – you are done.</p><p></p><p>As for your power progression: This is totally up to you and what you want the class to gain.</p><p></p><p></p><p></p><p>I would personally agree. I think it is too much like Half-Dragon, which is only ECL 3 to begin with. As I said earlier, you need to decide what you want them to become. What abilities do you want them to gain over time? I think all of these listed here is a bit extreme. If it were me, I would trim it down as follows.</p><p></p><p>1: Dragon sight (low-light vision & darkvision)</p><p>2: Dragon claws and bite </p><p>3: Strength +1</p><p>4: Resistance to Fire (5)</p><p>5: Immunity to sleep</p><p>6: +1 Natural Armor</p><p>7: Charisma +1</p><p>8: Resistance to Fire (10)</p><p>9: Constitution +1</p><p>10: Strength +1</p><p>11: Immunity to paralysis</p><p>12: +1 Natural Armor</p><p>13: Blindsense 30’</p><p>14: Charisma +1</p><p>15: Intelligence +1</p><p>16: Breath Weapon</p><p>17: Strength +1</p><p>18: +1 Natural Armor</p><p>19: Blindsense 60’</p><p>20: Immunity to Fire</p><p></p><p>Or to follow a more fighter progression…(since I’m not a big fan of humanoids gaining draconic breath weapons and wings)</p><p></p><p>1: Dragon sight (low-light vision & darkvision)</p><p>2: Dragon claws and bite</p><p>4: Resistance to Fire (5)</p><p>6: Constitution +2</p><p>8: Immunity to Sleep & Paralysis</p><p>10: Strength +2</p><p>12: +2 Natural Armor</p><p>14: Charisma +2</p><p>16: Resistance to Fire (10) </p><p>18: Intelligence +2</p><p>20: Blindsense 60’</p><p></p><p>This mixed with Bard spells makes for a fairly decent class. Its still probably more appropriate to a PrC but that’s just my personal taste. I personally am not a big fan of a 20 level “racial” class per-say.</p><p></p><p>Hope that at least gives you some ideas to work with.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1382999, member: 2167"] I just want to say that on principle I Agree. The DD is one of the worst written PrC’s I have ever seen. More food to the fodder that the all toted WotC “game balance” doesn’t wash. What the ehll were they thinking when they wrote this? I think the only reason it exists is to allow a washed-out, lower effect version of the Half-Dragon template – basically a way to get around a “No HD Templates Allowed” ruling. With that said… Thanks for the well wishes. It is something I am managing through. Treatments will hopefully only last 3 months. /shrug Life just sucks sometimes. If you could post some basics here I would love to see the changes. What is given instead of spellcasting for the Hybrids? What does the progression table look like for Sorcerer? Yes I know [u]Savage Species[/u] and races give you bonuses at a +2 so that you always net a +1 bonus from the increase. However, this is a class build not a race. Remember that in the class advancement table you get a Stat bonus every 4th level and it is only +1, not a racial +2. In regards to the Campaign vision, you will have to decide is this a more melee focus than the core sorcerer? Exactly HOW much like the dragon do they become? For game balance and “theory”, making them more like clerics makes sense. Since they are gaining their power in a similar fasion. It sounds almost like these sorcerers are much like those found in Ed Greenwood’s “Band of Four” novels – known as the Serpent Priests. They worship the great serpent (the evil god in a trio of deities) and become physically like Yuan-ti or Nagas over time and power. What they do with magic is much more like sorcery though than “divine” magic. So with that said, these look good. BAB = Medium SAVES = Ref (Poor), Fort+Will (Good) Hit Dice = D8 Skills = Concentration, Diplomacy, Intimidate, Knowledge (All), Listen, Search, Sense Motive and Spot. Skill Points = 2+INT Weapons = Simple Armour = None Spells = As Bard Here is the Gold Dragon Bloodline Progression from [U]Unearthed Arcanan[/u]. This can give you a different viewpoint on how to do the bloodline. Again – it all depends on how much like a Dragon you wish to let them become. This bloodline is very different from a Half-Dragon. The way it works is that you gain the listed ability at the character level listed. Then at specified levels (example is by 12th on the minor) you must “burn” ECLs or be barred from further advancement in the bloodline and suffer a flat 20% XP penalty until you do burn the ECL. [u]Minor[/u] (LA +1) 4: +2 Sense Motive checks 8: Alertness 12: Strength +1 16: Resistance to Fire (5) 20: Gold Dragon Affinity +2* *: Affinity gives +2 to Bluff, Diplomacy, Gather Info, Intimidate and Perform when interacting with your bloodline species. [u]Intermediate[/u] (LA +2) 2: +2 Sense Motive checks 4: Alertness 6: Strength +1 8: Resistance to Fire (5) 10: Gold Dragon Affinity +2 12: +1 Natural Armor 14: +2 Heal checks 16: Resistance to Fire (10) 18: Constitution +1 20: Water Breathing [u]Major[/u] (LA +3) 1: +2 Sense Motive checks 2: Alertness 3: Strength +1 4: Resistance to Fire (5) 5: Gold Dragon Affinity +2 6: +1 Natural Armor 7: +2 Heal checks 8: Resistance to Fire (10) 9: Constitution +1 10: Water Breathing 11: Gold Dragon Affinity +4 12: +1 Natural Armor 13: +2 Swim checks 14: Power Attack 15: Intelligence +1 16: Breath Weapon 17: Gold Dragon Affinity +6 18: +1 Natural Armor 19: +2 Jump checks 20: Immunity to Fire Keep in mind you are developing a campaign specific class, not a core class. Yes it is a powerful class, but it is because you are turning a humanoid into a dragon. That’s pretty powerful. If I were going to do it, I would have to make the class an “Ex-Class”. If you ever multiclass out of the class – you are done. As for your power progression: This is totally up to you and what you want the class to gain. I would personally agree. I think it is too much like Half-Dragon, which is only ECL 3 to begin with. As I said earlier, you need to decide what you want them to become. What abilities do you want them to gain over time? I think all of these listed here is a bit extreme. If it were me, I would trim it down as follows. 1: Dragon sight (low-light vision & darkvision) 2: Dragon claws and bite 3: Strength +1 4: Resistance to Fire (5) 5: Immunity to sleep 6: +1 Natural Armor 7: Charisma +1 8: Resistance to Fire (10) 9: Constitution +1 10: Strength +1 11: Immunity to paralysis 12: +1 Natural Armor 13: Blindsense 30’ 14: Charisma +1 15: Intelligence +1 16: Breath Weapon 17: Strength +1 18: +1 Natural Armor 19: Blindsense 60’ 20: Immunity to Fire Or to follow a more fighter progression…(since I’m not a big fan of humanoids gaining draconic breath weapons and wings) 1: Dragon sight (low-light vision & darkvision) 2: Dragon claws and bite 4: Resistance to Fire (5) 6: Constitution +2 8: Immunity to Sleep & Paralysis 10: Strength +2 12: +2 Natural Armor 14: Charisma +2 16: Resistance to Fire (10) 18: Intelligence +2 20: Blindsense 60’ This mixed with Bard spells makes for a fairly decent class. Its still probably more appropriate to a PrC but that’s just my personal taste. I personally am not a big fan of a 20 level “racial” class per-say. Hope that at least gives you some ideas to work with. [/QUOTE]
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