Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon Desciple expanded as a Core Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erekose" data-source="post: 1383030" data-attributes="member: 610"><p><em>This is a relatively quick post as I am at work . . .</em></p><p></p><p></p><p></p><p>Glad to hear that the treatmeant is relatively short term. I hope that turns out to be the case.</p><p></p><p></p><p></p><p>While I’m happy to limit spell progression to the Bard table, the sorcerer should still be more spellcaster than fighter.</p><p></p><p></p><p></p><p>While not the same, the concept does sound quite similar.</p><p></p><p></p><p></p><p>I agree - this a class for the dedicated!</p><p></p><p></p><p></p><p>It certainly has. Thank you for going to the effort of thinking so much about this.</p><p></p><p>It’s very interesting that this whole discussion has made me realise that while I want the draconic heritage to come to the fore as the sorcerer increases in class. The more visual changes – presumably bite and claws, wings, etc. should either be very late in the progression or not at all.</p><p></p><p>Also, along this line, may be the changes to the mental attributes should occur before the physical ones – since again the increased muscle bulk, natural armour, etc. would imply obvious physical changes.</p><p></p><p>With at least some of this in mind, let's take another look at some minor tweaking of the level advancement table you've provided (all else staying the same from BAB, SAVES, etc. list).</p><p></p><p>1: Low-light vision, darkvision</p><p>2: Immunity to sleep</p><p>3: Strength +1</p><p>4: Resistance to elements 5</p><p>5: Charisma +1</p><p>6: Natural armour +1</p><p>7: Intelligence +1</p><p>8: Resistance to elements 10</p><p>9: Constitution +1</p><p>10: Strength +2</p><p>11: Immunity to paralysis</p><p>12: Natural armour +2</p><p>13: Blindsense 30’</p><p>14: Charisma +2</p><p>15: Intelligence +2</p><p>16: Breath Weapon</p><p>17: Constitution +2</p><p>18: Natural Armour +3</p><p>19: Blindsense 60’</p><p>20: Immunity to elements</p><p></p><p>[Note: for “elements” read whichever elemental attack is closest to the dragon lineage breath weapon.]</p><p></p><p>Giving the above abilities the right names, e.g. dragon sight for low-light vision and darkvision will be key to capturing the flavour of the class.</p><p></p><p>Also, I've left breath weapon as you had it - was this full strength, half-strength? It could be quite powerful and yet not unbalanced compared to the spells that are being given up at 16th level from the core sorcerer.</p></blockquote><p></p>
[QUOTE="Erekose, post: 1383030, member: 610"] [I]This is a relatively quick post as I am at work . . .[/I] Glad to hear that the treatmeant is relatively short term. I hope that turns out to be the case. While I’m happy to limit spell progression to the Bard table, the sorcerer should still be more spellcaster than fighter. While not the same, the concept does sound quite similar. I agree - this a class for the dedicated! It certainly has. Thank you for going to the effort of thinking so much about this. It’s very interesting that this whole discussion has made me realise that while I want the draconic heritage to come to the fore as the sorcerer increases in class. The more visual changes – presumably bite and claws, wings, etc. should either be very late in the progression or not at all. Also, along this line, may be the changes to the mental attributes should occur before the physical ones – since again the increased muscle bulk, natural armour, etc. would imply obvious physical changes. With at least some of this in mind, let's take another look at some minor tweaking of the level advancement table you've provided (all else staying the same from BAB, SAVES, etc. list). 1: Low-light vision, darkvision 2: Immunity to sleep 3: Strength +1 4: Resistance to elements 5 5: Charisma +1 6: Natural armour +1 7: Intelligence +1 8: Resistance to elements 10 9: Constitution +1 10: Strength +2 11: Immunity to paralysis 12: Natural armour +2 13: Blindsense 30’ 14: Charisma +2 15: Intelligence +2 16: Breath Weapon 17: Constitution +2 18: Natural Armour +3 19: Blindsense 60’ 20: Immunity to elements [Note: for “elements” read whichever elemental attack is closest to the dragon lineage breath weapon.] Giving the above abilities the right names, e.g. dragon sight for low-light vision and darkvision will be key to capturing the flavour of the class. Also, I've left breath weapon as you had it - was this full strength, half-strength? It could be quite powerful and yet not unbalanced compared to the spells that are being given up at 16th level from the core sorcerer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon Desciple expanded as a Core Class
Top