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General Tabletop Discussion
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Dragon Desciple expanded as a Core Class
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<blockquote data-quote="Khaalis" data-source="post: 1383159" data-attributes="member: 2167"><p>Myself as well. I work the graveyard shift here to give accessability to our European customers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>And again, thank you for the concerned comments. It is rough but I will manage.</p><p></p><p></p><p></p><p>If you want them to be more like a sorcerer and less "dragon" but not quite as weak as the bard, here is another option.</p><p></p><p>From the <strong>Battle Sorcerer</strong> (<u>Unearthed Arcana</u>)...</p><p><strong>HD:</strong> d8</p><p><strong>BAB:</strong> Intermediate</p><p><strong>Saves:</strong> Will Good</p><p><strong>Weapons & Armor:</strong> All Simple + one light or one-handed martial weapon of choice. Light armor but no shields. Battle sorcerers do NOT suffer arcane spell failure while in light armor.</p><p><strong>Spells:</strong> Subtract one spell per day from each spell level to a minimum of 0. (ie; At 1st 4-0/2-1 plus Charisma bonus.)</p><p>Subtract one spell known per spell level once they reach more than one known. For example a 4th level battle sorcerer knows 5-0 and 2-1st and 1-2nd. When reaching 5th, they learn one additional 1st but no 2nd.</p><p></p><p></p><p></p><p>No problem. I enjoy this if you couldnt tell.</p><p></p><p></p><p></p><p>Ok. Semi-devil's advocate here. I do agree on the "metamorphosis" as I am not a big fan of it. However, it could come later on. Though keep in mind as "Otterscrubber" commented. People are not going to see the Claws/Bite as a worthy incentive for high level gain. If you use the Battle Sorcerer spells rule then it might be worth it as a small boon on top of the spells.</p><p></p><p>Now as for attributes. Keep in mind strong doesnt mean BIG. You dont have to put on bulk to become strong, especially if it is in small increments. Look at gymnasts. Tone is more prevalent than bulk. Also keep in mind the body is much easier to change than the mind. I think the physically attributes should start earliest. Health then Strength. Personality is easier to change than Intellect so Charisma should change before Intelligence. Knowledge comes with time. Thus I swapped a few - see what you think.</p><p></p><p>1: Dragonic Vision</p><p>2: Immunity to sleep</p><p>3: Constitution +1</p><p>4: Resistance to elements 5</p><p>5: Strength +1</p><p>6: Natural armour +1</p><p>7: Charisma +1</p><p>8: Resistance to elements 10</p><p>9: Intelligence +1</p><p>10: Constitution +2</p><p>11: Immunity to paralysis (& fear?)</p><p>12: Natural armour +2</p><p>13: Blindsense 30’</p><p>14: Charisma +2</p><p>15: Intelligence +2</p><p>16: Breath Weapon</p><p>17: Strength +2</p><p>18: Natural Armour +3</p><p>19: Blindsense 60’</p><p>20: Immunity to elements</p><p></p><p>Draconic Vision (Ex): The sorcerer gains low-light vision and darkvision 60'.</p><p></p><p></p><p></p><p></p><p>As I am not a huge fan of breath weapon on humanoids so I'm not a good one to ask, so it is really totally up to how powerful you want it to be. I dont have the books handy but you might want to compare the DD's breath to the Half-Dragon's. Take whichever ou like better?</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1383159, member: 2167"] Myself as well. I work the graveyard shift here to give accessability to our European customers. :) And again, thank you for the concerned comments. It is rough but I will manage. If you want them to be more like a sorcerer and less "dragon" but not quite as weak as the bard, here is another option. From the [b]Battle Sorcerer[/b] ([u]Unearthed Arcana[/u])... [b]HD:[/b] d8 [b]BAB:[/b] Intermediate [b]Saves:[/b] Will Good [b]Weapons & Armor:[/b] All Simple + one light or one-handed martial weapon of choice. Light armor but no shields. Battle sorcerers do NOT suffer arcane spell failure while in light armor. [b]Spells:[/b] Subtract one spell per day from each spell level to a minimum of 0. (ie; At 1st 4-0/2-1 plus Charisma bonus.) Subtract one spell known per spell level once they reach more than one known. For example a 4th level battle sorcerer knows 5-0 and 2-1st and 1-2nd. When reaching 5th, they learn one additional 1st but no 2nd. No problem. I enjoy this if you couldnt tell. Ok. Semi-devil's advocate here. I do agree on the "metamorphosis" as I am not a big fan of it. However, it could come later on. Though keep in mind as "Otterscrubber" commented. People are not going to see the Claws/Bite as a worthy incentive for high level gain. If you use the Battle Sorcerer spells rule then it might be worth it as a small boon on top of the spells. Now as for attributes. Keep in mind strong doesnt mean BIG. You dont have to put on bulk to become strong, especially if it is in small increments. Look at gymnasts. Tone is more prevalent than bulk. Also keep in mind the body is much easier to change than the mind. I think the physically attributes should start earliest. Health then Strength. Personality is easier to change than Intellect so Charisma should change before Intelligence. Knowledge comes with time. Thus I swapped a few - see what you think. 1: Dragonic Vision 2: Immunity to sleep 3: Constitution +1 4: Resistance to elements 5 5: Strength +1 6: Natural armour +1 7: Charisma +1 8: Resistance to elements 10 9: Intelligence +1 10: Constitution +2 11: Immunity to paralysis (& fear?) 12: Natural armour +2 13: Blindsense 30’ 14: Charisma +2 15: Intelligence +2 16: Breath Weapon 17: Strength +2 18: Natural Armour +3 19: Blindsense 60’ 20: Immunity to elements Draconic Vision (Ex): The sorcerer gains low-light vision and darkvision 60'. As I am not a huge fan of breath weapon on humanoids so I'm not a good one to ask, so it is really totally up to how powerful you want it to be. I dont have the books handy but you might want to compare the DD's breath to the Half-Dragon's. Take whichever ou like better? Hope that helps. [/QUOTE]
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