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[Dragon] Differences Now and Then?
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<blockquote data-quote="Henry" data-source="post: 699373" data-attributes="member: 158"><p><strong></strong></p><p><strong></strong></p><p><strong>To answer this (Praise the Maker for the Dragon Archive!!!!) The best run was pretty much anything from about issue #50 to issue #100. In particular, the kinds of articles I refer to were such gems as Ed Greenwood's Ecology articles, "Be aware, take care" by Lew Pulsipher, the articles on gemstones and the purported magical properties, the articles on how to run games in other rules sets, such as the first article ever on modern day gaming in D&D by Ed Greenwood (an extension of Gary's Boot hill conversions), the articles by (I think) Roger Moore on the Top Secret game, and articles which took lesser known portions of D&D and fleshed them out in a way that was not necessarily rules heavy.</strong></p><p><strong></strong></p><p><strong>I think Dragon is heading in the right direction with the magazine since it changed to Paizo's hands. "Campaign Components" was the kind of thing I used to see in Dragon ALL the TIME from #50 to #100. From the period of #100 to about #150, it gradually shifted, with less focus on fleshing out elements, and adding rules-heavy articles that were little more than enticements to try the newest thing in TSR's stable.</strong></p></blockquote><p></p>
[QUOTE="Henry, post: 699373, member: 158"] [B] To answer this (Praise the Maker for the Dragon Archive!!!!) The best run was pretty much anything from about issue #50 to issue #100. In particular, the kinds of articles I refer to were such gems as Ed Greenwood's Ecology articles, "Be aware, take care" by Lew Pulsipher, the articles on gemstones and the purported magical properties, the articles on how to run games in other rules sets, such as the first article ever on modern day gaming in D&D by Ed Greenwood (an extension of Gary's Boot hill conversions), the articles by (I think) Roger Moore on the Top Secret game, and articles which took lesser known portions of D&D and fleshed them out in a way that was not necessarily rules heavy. I think Dragon is heading in the right direction with the magazine since it changed to Paizo's hands. "Campaign Components" was the kind of thing I used to see in Dragon ALL the TIME from #50 to #100. From the period of #100 to about #150, it gradually shifted, with less focus on fleshing out elements, and adding rules-heavy articles that were little more than enticements to try the newest thing in TSR's stable.[/b] [/QUOTE]
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