Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Disciple 3.5 Analysis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sledge" data-source="post: 2482016" data-attributes="member: 9324"><p>As requested:</p><p>At the end of ten levels a DD has:</p><p>10 d12 hit dice</p><p>+7 BAB</p><p>+7 Fort</p><p>+3 Ref</p><p>+7 Will</p><p>+8 Str</p><p>+2 Con</p><p>+2 Cha</p><p>Lowlight vision</p><p>Darkvision</p><p>Blindsense</p><p>Immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon (see above).</p><p>Very slow flight</p><p></p><p>Fighter 10 should be inferior because of the requirement to get DD. We check and find:</p><p>10 d10 HD (-1 per level average and another -1 for the con difference)</p><p>+10 BAB (3 better)</p><p>+7 Fort</p><p>+3 Ref</p><p>+3 Will (4 worse)</p><p>6 Feats</p><p></p><p>So with the HP we can counteract the difference with 2 Improved toughness feats. However this is significantly better because the 1st feat counters the con difference, but the second counters the 10 levels of d12s and adds for everly level before or after.</p><p></p><p>The 3 BAB difference counters the +4 to hit from strength and the BAB will result in a faster iterative attack.</p><p>The +4 to damage is worth around +2 to attacks and as such roughly two feats worth.</p><p></p><p>So we have 2 feats remaining for the will save and special abilities. At this point it sounds like the DD is solid right? As long as you are human and consider 1 level of Sorceror worthwhile without any further growth in that regard. After all enlarge is a mighty useful spell. Wait it doesn't work on dragon disciples at level 10. In fact there are a slew of negative bits for no longer being humanoid. The benefits of not being humanoid are typically stated as immunity to spells which require a high will save, which DD gives you anyways. Most of the spells you will have will be useless to a dragon disciple at that level simply because magic items are far cheaper and more efficient. So to really do this right we have to count those in. Another missing BAB and a d4 hit dice. That single d4 hit dice is 3-4 HP less than the fighter or barbarian. This makes the second improved toughness only countering around 6 hp and giving and putting it ahead about 10 points. I'd therefore cut that to worthy of only half a feat. I'm assuming barbarian because 10 fighter levels is a convenient number to stay at. In any case we can safely wipe out 2 of the +4 damage and free up a feat.</p><p>So we now have 3 and a half feats that are supposed to be equivalent to all of the following:</p><p>Lowlight vision (easily magic item reproducable, so not directly feat worthy. Call it one half.)</p><p>Darkvision (same as above)</p><p>Blindsense (not as useful as it seems so again I'd put it around 1/2 a feat)</p><p>Immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon (Definitely worth a feat, perhaps more).</p><p>Very slow flight (Any 16th level character will have better than this already so this is largely for flavour. I suspect that even Dragon Disciples will pick up items for better flight.)</p><p>3 half feats, plus one that is worth a full feat by my judgement. 2.5 feats of 3.5 available.</p><p></p><p>If the character is anything but human however the class costs so much to get into that it is useless.</p><p></p><p>There it is. Now destroy it as you will. These are my subjective beliefs here and may well differ from yours. For my solution ask and I'll post it in house rules.</p></blockquote><p></p>
[QUOTE="Sledge, post: 2482016, member: 9324"] As requested: At the end of ten levels a DD has: 10 d12 hit dice +7 BAB +7 Fort +3 Ref +7 Will +8 Str +2 Con +2 Cha Lowlight vision Darkvision Blindsense Immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon (see above). Very slow flight Fighter 10 should be inferior because of the requirement to get DD. We check and find: 10 d10 HD (-1 per level average and another -1 for the con difference) +10 BAB (3 better) +7 Fort +3 Ref +3 Will (4 worse) 6 Feats So with the HP we can counteract the difference with 2 Improved toughness feats. However this is significantly better because the 1st feat counters the con difference, but the second counters the 10 levels of d12s and adds for everly level before or after. The 3 BAB difference counters the +4 to hit from strength and the BAB will result in a faster iterative attack. The +4 to damage is worth around +2 to attacks and as such roughly two feats worth. So we have 2 feats remaining for the will save and special abilities. At this point it sounds like the DD is solid right? As long as you are human and consider 1 level of Sorceror worthwhile without any further growth in that regard. After all enlarge is a mighty useful spell. Wait it doesn't work on dragon disciples at level 10. In fact there are a slew of negative bits for no longer being humanoid. The benefits of not being humanoid are typically stated as immunity to spells which require a high will save, which DD gives you anyways. Most of the spells you will have will be useless to a dragon disciple at that level simply because magic items are far cheaper and more efficient. So to really do this right we have to count those in. Another missing BAB and a d4 hit dice. That single d4 hit dice is 3-4 HP less than the fighter or barbarian. This makes the second improved toughness only countering around 6 hp and giving and putting it ahead about 10 points. I'd therefore cut that to worthy of only half a feat. I'm assuming barbarian because 10 fighter levels is a convenient number to stay at. In any case we can safely wipe out 2 of the +4 damage and free up a feat. So we now have 3 and a half feats that are supposed to be equivalent to all of the following: Lowlight vision (easily magic item reproducable, so not directly feat worthy. Call it one half.) Darkvision (same as above) Blindsense (not as useful as it seems so again I'd put it around 1/2 a feat) Immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon (Definitely worth a feat, perhaps more). Very slow flight (Any 16th level character will have better than this already so this is largely for flavour. I suspect that even Dragon Disciples will pick up items for better flight.) 3 half feats, plus one that is worth a full feat by my judgement. 2.5 feats of 3.5 available. If the character is anything but human however the class costs so much to get into that it is useless. There it is. Now destroy it as you will. These are my subjective beliefs here and may well differ from yours. For my solution ask and I'll post it in house rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Disciple 3.5 Analysis
Top