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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Disciple 3.5 Analysis
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<blockquote data-quote="Sledge" data-source="post: 2482624" data-attributes="member: 9324"><p>Replying to everyone at once, just for the fun of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>The same maneuvers that benefit from strength also benefit from BAB.</p><p>Nonmagical flight of 30 is very non maneuvarable. It MIGHT be useful once in a while, but in combat most high level characters will want better.</p><p>I did indeed miss natural armour and that should count for something, but I'm not sure what.</p><p>Natural attacks. Well that small attack is only semi useful, but I'm sure that in some sunderhappy campaigns it would make the PrC more powerful.</p><p></p><p>Of all the spells listed there only shield is usable as a rule. The rest of them are either irrelevant, or better done with a cheap cheap cheap magic item.</p><p></p><p>If you want to throw in 4 levels of Sorceror I can of course recalculate... but it does get less favourable. (For instance you can completely ignore the improved toughness, or try and compare with the standard caster hybrid)</p><p></p><p>To me it is a playable but slightly underpowered class if you pick the best choices for it. Anything else and it gets more and more underpowered, but is still somewhat playable.</p><p></p><p>So tell me what you think is the best core blend for the DD? And can you find any that work for non humans? (That knowledge arcana hurts skill when it's cross class)</p></blockquote><p></p>
[QUOTE="Sledge, post: 2482624, member: 9324"] Replying to everyone at once, just for the fun of it. ;) The same maneuvers that benefit from strength also benefit from BAB. Nonmagical flight of 30 is very non maneuvarable. It MIGHT be useful once in a while, but in combat most high level characters will want better. I did indeed miss natural armour and that should count for something, but I'm not sure what. Natural attacks. Well that small attack is only semi useful, but I'm sure that in some sunderhappy campaigns it would make the PrC more powerful. Of all the spells listed there only shield is usable as a rule. The rest of them are either irrelevant, or better done with a cheap cheap cheap magic item. If you want to throw in 4 levels of Sorceror I can of course recalculate... but it does get less favourable. (For instance you can completely ignore the improved toughness, or try and compare with the standard caster hybrid) To me it is a playable but slightly underpowered class if you pick the best choices for it. Anything else and it gets more and more underpowered, but is still somewhat playable. So tell me what you think is the best core blend for the DD? And can you find any that work for non humans? (That knowledge arcana hurts skill when it's cross class) [/QUOTE]
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