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Dragon Disciple 3.5 Analysis
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<blockquote data-quote="ARandomGod" data-source="post: 2484154" data-attributes="member: 17296"><p>Natural Weapons. IMO that cinches the deal right there. Claw/Claw/Bite. Get a monks's belt or armor spikes or some weapon that doesn't require the use of hands, and you've got three extra attacks right there at the end of your BAB based attacks! All at only 5 less than full BAB (and at only 0.5 strength bonus to damage, but still).</p><p></p><p>Personally I like to pick up the Benign Transposition spell from Miniatures Handbook. (Close, two willing targets switch places). Combine that with a small familiar and you can get into unusual places. And nothing get's the pary mage out of a grapple better than switching places with him! And now that the surprised enemy is holding an enraged Dragon Disciple (or just an angry one if you don't have a level of Barb), those natural attacks are going to look pretty frightening to him!</p><p></p><p>Claw/Claw/Bite.</p><p></p><p>Actually, I throw this in on a non-human PC who has a natural slam attack, and you've got Slam/Bite/Claw/Claw. At only -5 to hit you've got a respectable addition to your normall attacks (although, once again, to pull off all those you'll have to have a weapon like monk/s belt, monk levels, or armor spikes... which will, I point out, work even better in that surprise grapple)</p><p></p><p>My recommended second first level spell is the simple True Strike. Combines very well with Power Attack.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2484154, member: 17296"] Natural Weapons. IMO that cinches the deal right there. Claw/Claw/Bite. Get a monks's belt or armor spikes or some weapon that doesn't require the use of hands, and you've got three extra attacks right there at the end of your BAB based attacks! All at only 5 less than full BAB (and at only 0.5 strength bonus to damage, but still). Personally I like to pick up the Benign Transposition spell from Miniatures Handbook. (Close, two willing targets switch places). Combine that with a small familiar and you can get into unusual places. And nothing get's the pary mage out of a grapple better than switching places with him! And now that the surprised enemy is holding an enraged Dragon Disciple (or just an angry one if you don't have a level of Barb), those natural attacks are going to look pretty frightening to him! Claw/Claw/Bite. Actually, I throw this in on a non-human PC who has a natural slam attack, and you've got Slam/Bite/Claw/Claw. At only -5 to hit you've got a respectable addition to your normall attacks (although, once again, to pull off all those you'll have to have a weapon like monk/s belt, monk levels, or armor spikes... which will, I point out, work even better in that surprise grapple) My recommended second first level spell is the simple True Strike. Combines very well with Power Attack. [/QUOTE]
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