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Dragon Disciple - a viable option?
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<blockquote data-quote="apsuman" data-source="post: 1141681" data-attributes="member: 1769"><p>Thanks for the reply</p><p></p><p>Good catch the Enlarge Person. I missed that. (obviously). The DD could research such a spell for him though.</p><p></p><p>For sure the fighter would have a buttload of feats, that's what they do. But everything else that you listed for your fighter could be duplicated by the DD. Your Magic Armor is replaced by Bracers of Armor. Your Magic Weapon is replaced by and amulet of Mighty Fists. Etc.</p><p></p><p>I don't the wealth tables with me right now. But the DD AC could be: 10 +2 (dex) + 8 (bracers) +4 (nat arm) + 4 (shield) +2 (cat's grace) = 30</p><p></p><p>So to compare to your fighter, an amulet of mighty fist +3 and bulls str (or the belt) would raise the MAB of the DD to +22/+20/+20/+17/+15/+15</p><p>With Imp Natural Attack, his damage would be 1d6+3(amulet) + 8 (STR) + 2(from the belt) = 16.5</p><p>The DD does not need his buddy to cast Bulls Str on him. I suspect it is one of the spells he knows. Or on a scroll.</p><p></p><p>And the DD might very well have earned some divine favors, wishes for inherent bonus to STR. Just like your fighter.</p><p></p><p>Your +2 Ranged weapons has to compete with a wand of scorching ray. Or a Wand of Lightning bolts.</p><p></p><p>My point being that seemingly *EVERYONE* was complaining about the DD as a viable class. All I was trying to do was make one to show to people. I didn;t even know how it would turn out. I think that everyone else wants to think of a typical sorcerer becoming a DD as impractical (which it is), like other multi-classed sorcerers spell selection is important.</p><p></p><p>I don't have a game right now, but this character seems like a lot of fun to play.</p><p></p><p>If he were to cast chill touch before the attack (above) the damage increased by 1d6 (for each of his 6 attacks).</p><p></p><p>If he had fly by attack and were to fly by and attack (once) with a shocking grasp, he would do 1d6+13 (from above) + 5d6 shock damage.</p><p></p><p>Tis level 16 character would have 7 feats. Assume 2 are are improved natural attack, and fly-by, and there are still enought left for fun things, like Power attack. Think of power attack w/true strike. Getting really cheezy here truestrike+empowered shocking grasp wrapped inside a flyby power attack (for +20) would result in 1d6 + 13 (from above) +(5d6 *1.5) +20 = on average 62.</p></blockquote><p></p>
[QUOTE="apsuman, post: 1141681, member: 1769"] Thanks for the reply Good catch the Enlarge Person. I missed that. (obviously). The DD could research such a spell for him though. For sure the fighter would have a buttload of feats, that's what they do. But everything else that you listed for your fighter could be duplicated by the DD. Your Magic Armor is replaced by Bracers of Armor. Your Magic Weapon is replaced by and amulet of Mighty Fists. Etc. I don't the wealth tables with me right now. But the DD AC could be: 10 +2 (dex) + 8 (bracers) +4 (nat arm) + 4 (shield) +2 (cat's grace) = 30 So to compare to your fighter, an amulet of mighty fist +3 and bulls str (or the belt) would raise the MAB of the DD to +22/+20/+20/+17/+15/+15 With Imp Natural Attack, his damage would be 1d6+3(amulet) + 8 (STR) + 2(from the belt) = 16.5 The DD does not need his buddy to cast Bulls Str on him. I suspect it is one of the spells he knows. Or on a scroll. And the DD might very well have earned some divine favors, wishes for inherent bonus to STR. Just like your fighter. Your +2 Ranged weapons has to compete with a wand of scorching ray. Or a Wand of Lightning bolts. My point being that seemingly *EVERYONE* was complaining about the DD as a viable class. All I was trying to do was make one to show to people. I didn;t even know how it would turn out. I think that everyone else wants to think of a typical sorcerer becoming a DD as impractical (which it is), like other multi-classed sorcerers spell selection is important. I don't have a game right now, but this character seems like a lot of fun to play. If he were to cast chill touch before the attack (above) the damage increased by 1d6 (for each of his 6 attacks). If he had fly by attack and were to fly by and attack (once) with a shocking grasp, he would do 1d6+13 (from above) + 5d6 shock damage. Tis level 16 character would have 7 feats. Assume 2 are are improved natural attack, and fly-by, and there are still enought left for fun things, like Power attack. Think of power attack w/true strike. Getting really cheezy here truestrike+empowered shocking grasp wrapped inside a flyby power attack (for +20) would result in 1d6 + 13 (from above) +(5d6 *1.5) +20 = on average 62. [/QUOTE]
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