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General Tabletop Discussion
*Pathfinder & Starfinder
Dragon Disciple - a viable option?
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<blockquote data-quote="apsuman" data-source="post: 1142204" data-attributes="member: 1769"><p>Fair enough. My comment from my last post remains "All I was trying to do was make one to show to people. I didn;t even know how it would turn out. "</p><p></p><p>There, I even copied my typo.</p><p></p><p>Thanks for the wealth information, again, I didn't have the wealth table available to me when I posted. Heck, I am impressed that I got as much stuff right as I did.</p><p></p><p></p><p></p><p></p><p>Again, fair enough I apologize for the inappropriate comparison.</p><p></p><p></p><p></p><p>Oh man, in my original post I tried to do two things, a) point out that this move would be cheezy, and clearly demonstrate that it was one attack. Let me reread my post -- hey I did those things.</p><p></p><p>On a less cheesy note, the maneuverablity of flight is a great thing to have. You fighter has to expose himself to combat in order to do all the damage you have listed -- that is what they do wade in and swing. The DD can stay aloft and do things from afar until HE is ready to engage. </p><p></p><p>Spell and feat selection is important too. As are the appropriate magic items. Scrolls of useful spells, wands, etc.</p><p></p><p></p><p></p><p>I don't think I called him a melee monster. I think I said this character could be realy fun to play. I stand by that statement.</p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 1142204, member: 1769"] Fair enough. My comment from my last post remains "All I was trying to do was make one to show to people. I didn;t even know how it would turn out. " There, I even copied my typo. Thanks for the wealth information, again, I didn't have the wealth table available to me when I posted. Heck, I am impressed that I got as much stuff right as I did. Again, fair enough I apologize for the inappropriate comparison. Oh man, in my original post I tried to do two things, a) point out that this move would be cheezy, and clearly demonstrate that it was one attack. Let me reread my post -- hey I did those things. On a less cheesy note, the maneuverablity of flight is a great thing to have. You fighter has to expose himself to combat in order to do all the damage you have listed -- that is what they do wade in and swing. The DD can stay aloft and do things from afar until HE is ready to engage. Spell and feat selection is important too. As are the appropriate magic items. Scrolls of useful spells, wands, etc. I don't think I called him a melee monster. I think I said this character could be realy fun to play. I stand by that statement. g! [/QUOTE]
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Dragon Disciple - a viable option?
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