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Dragon Disciple (New Class)
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<blockquote data-quote="Blue" data-source="post: 7078327" data-attributes="member: 20564"><p>Thoughts as I read it:</p><p></p><p>d12 HD and all weapon/armor proficiencies. So beefier than fighter. Okay, will look at the rest through that lens.</p><p></p><p>1st level isn't too much for cherry picking via multiclassing, but getting AC 13+DEX AND all weapon and shield, resistance, a breath weapon, d12 HPs, martial weapons, and CON saves for concentration checks might be really powerful first level for a full caster, especially if they wanted the proficiencies.</p><p></p><p>2nd: Fighting Style - slightly delayed from Fighter, like Ranger & Paladin but better than either since it's the full list.</p><p></p><p>In the power curve at this point.</p><p></p><p>3rd we see things take shape, and is the customary level for it.</p><p></p><p>Dragonkith extra breath use - decent. Yes, scaling damage (from Dragonborn racial) and uses (from this) will multiply. if this was the dragonborn full action it would be slightly underpowered, with a bonus actual usage it's good.</p><p></p><p>Dracolyte gets a smite. Only on a hit so it's never wasted, but you're giving up potentially multiple targets. On the other hand you are helping you action economy. Since it's only 1 use per short rest this is a bit light. Congratulations, I *rarely* suggest that on homebrews. You show a lot of restraint.</p><p></p><p>Wings - at 6th and with the limitations I'm fine with this. Maybe some verbiage like draconic sorcerers about appropriate armor.</p><p></p><p>7th - </p><p>Dragonkith: CON to damage for a 2/short rest is pretty light for a power. I'd give something more. Option to grow or shrink the AoE when using it?</p><p>Dragonlyte: Aura of protection is one of the paladin's key powers. Not sure I like this from a steping on other's toes. Not overpowered - it's a level later and you don't need CHR for anything else. Perhaps move it to CON based?</p><p></p><p>9th - another use of the breath weapon. This works well with bonus damage or using to smite.</p><p></p><p>10 -</p><p>Dragonkith - +1 AC is underwhelming often. Plate + shield + 1 AC fighting style +1 AC from this is not. Especially when backed up by d12 HPs. I'm not a huge fan of just "math changes" that don't give options. This may be true to the source material, btu I'd rather see something like "wing distration: as a reaction, force a reroll on an attack roll" - something the player feels like they got something new instead of modifying a static number and never thinking about it again.</p><p>Dracolyte - Immunity ... I'm not so fond of boolean immunity, but it's a reasonable extension.</p><p></p><p>11 - eh, another flight use means most combats. But I'd also increase the time aloft to allow it to overcome some challenges in other pillars, like getting across chasms and the like. You are a 11th level character by now.</p><p></p><p>15 -</p><p>Dragonkith - auto disadvantage on your bonus action, +CON, 4/short rest area attack. Hmm, that is nice, btu might be helping keep it relevant. At 16th it's only 5d6, with a save it's just an irritant for monsters of appropriate CR. I want to say this is too powerful, but I can't.</p><p>Dracolyte - make others immune to your element. Ugh, I don't like that. Resistance, sure, but making the party to be able to bathe in acid as long as they stay close just opens up too many abuses for big damaging spells at range zero as well making many creatures irrelevant (so you won't see them) vs. giving the DD a chance to shine with his personal immunity. Don't like this.</p><p></p><p>18 - </p><p>'kith - fly at will, go for it.</p><p>'lyte - aura 30' nice, also go for it.</p><p></p><p>20 - +2 all scores and 22 new cap? Eh.</p><p></p><p>Conclusion:</p><p>I'm just not feeling the d12 HD. Okay, you are dragon-like. But a fighter could be of a giant race (goliath) or whatever and they are still only d10. Whatever, not saying it's unbalanced, just not feeling that it's justified.</p><p></p><p>On the other hand, other powers seem to be a little low, especially at the mid levels. At higher levels you get more uses and scaled damage and it more comes together, adn at low levels you have full proficiences and d12 HPs. But mid levels it may lag a bit.</p><p></p><p>There were very few problematic things, I noted where they were.</p><p></p><p>I never say that, take it as a complement. Most homebrews are full of either powerful or very powerful options.</p></blockquote><p></p>
[QUOTE="Blue, post: 7078327, member: 20564"] Thoughts as I read it: d12 HD and all weapon/armor proficiencies. So beefier than fighter. Okay, will look at the rest through that lens. 1st level isn't too much for cherry picking via multiclassing, but getting AC 13+DEX AND all weapon and shield, resistance, a breath weapon, d12 HPs, martial weapons, and CON saves for concentration checks might be really powerful first level for a full caster, especially if they wanted the proficiencies. 2nd: Fighting Style - slightly delayed from Fighter, like Ranger & Paladin but better than either since it's the full list. In the power curve at this point. 3rd we see things take shape, and is the customary level for it. Dragonkith extra breath use - decent. Yes, scaling damage (from Dragonborn racial) and uses (from this) will multiply. if this was the dragonborn full action it would be slightly underpowered, with a bonus actual usage it's good. Dracolyte gets a smite. Only on a hit so it's never wasted, but you're giving up potentially multiple targets. On the other hand you are helping you action economy. Since it's only 1 use per short rest this is a bit light. Congratulations, I *rarely* suggest that on homebrews. You show a lot of restraint. Wings - at 6th and with the limitations I'm fine with this. Maybe some verbiage like draconic sorcerers about appropriate armor. 7th - Dragonkith: CON to damage for a 2/short rest is pretty light for a power. I'd give something more. Option to grow or shrink the AoE when using it? Dragonlyte: Aura of protection is one of the paladin's key powers. Not sure I like this from a steping on other's toes. Not overpowered - it's a level later and you don't need CHR for anything else. Perhaps move it to CON based? 9th - another use of the breath weapon. This works well with bonus damage or using to smite. 10 - Dragonkith - +1 AC is underwhelming often. Plate + shield + 1 AC fighting style +1 AC from this is not. Especially when backed up by d12 HPs. I'm not a huge fan of just "math changes" that don't give options. This may be true to the source material, btu I'd rather see something like "wing distration: as a reaction, force a reroll on an attack roll" - something the player feels like they got something new instead of modifying a static number and never thinking about it again. Dracolyte - Immunity ... I'm not so fond of boolean immunity, but it's a reasonable extension. 11 - eh, another flight use means most combats. But I'd also increase the time aloft to allow it to overcome some challenges in other pillars, like getting across chasms and the like. You are a 11th level character by now. 15 - Dragonkith - auto disadvantage on your bonus action, +CON, 4/short rest area attack. Hmm, that is nice, btu might be helping keep it relevant. At 16th it's only 5d6, with a save it's just an irritant for monsters of appropriate CR. I want to say this is too powerful, but I can't. Dracolyte - make others immune to your element. Ugh, I don't like that. Resistance, sure, but making the party to be able to bathe in acid as long as they stay close just opens up too many abuses for big damaging spells at range zero as well making many creatures irrelevant (so you won't see them) vs. giving the DD a chance to shine with his personal immunity. Don't like this. 18 - 'kith - fly at will, go for it. 'lyte - aura 30' nice, also go for it. 20 - +2 all scores and 22 new cap? Eh. Conclusion: I'm just not feeling the d12 HD. Okay, you are dragon-like. But a fighter could be of a giant race (goliath) or whatever and they are still only d10. Whatever, not saying it's unbalanced, just not feeling that it's justified. On the other hand, other powers seem to be a little low, especially at the mid levels. At higher levels you get more uses and scaled damage and it more comes together, adn at low levels you have full proficiences and d12 HPs. But mid levels it may lag a bit. There were very few problematic things, I noted where they were. I never say that, take it as a complement. Most homebrews are full of either powerful or very powerful options. [/QUOTE]
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