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Dragon Disciple Remix
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<blockquote data-quote="Timely Drought" data-source="post: 2359149" data-attributes="member: 13859"><p>Yeah, it seemed like the most distinctive feature of the class, but also least useful because of limited to once per day and damage dice were not good enough for levels. I don't like the random mechanic for dragon breath weapons (1d4+1 rounds), so I went for a uses per day. Maybe I should have went for a once every 5 rounds mechanic (equivalent to the worst result of the random roll to catch breath weapon for dragons).</p><p></p><p>I needed them to look human since it'll be a secret cult, so no natural armor or wings etc.</p><p></p><p>I'm not sure about the BAB thing. Obviously this is a melee class but BAB was cut short simply to compensate for the str boost it seems. I prefered full BAB to reflect what it should be used for. And boosting str to +8 at level 10 instead of +4 str with full BAB would be overkill.</p></blockquote><p></p>
[QUOTE="Timely Drought, post: 2359149, member: 13859"] Yeah, it seemed like the most distinctive feature of the class, but also least useful because of limited to once per day and damage dice were not good enough for levels. I don't like the random mechanic for dragon breath weapons (1d4+1 rounds), so I went for a uses per day. Maybe I should have went for a once every 5 rounds mechanic (equivalent to the worst result of the random roll to catch breath weapon for dragons). I needed them to look human since it'll be a secret cult, so no natural armor or wings etc. I'm not sure about the BAB thing. Obviously this is a melee class but BAB was cut short simply to compensate for the str boost it seems. I prefered full BAB to reflect what it should be used for. And boosting str to +8 at level 10 instead of +4 str with full BAB would be overkill. [/QUOTE]
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