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Dragon & Dungeon Magazines - the numbers tell the story
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<blockquote data-quote="GVDammerung" data-source="post: 3819020" data-attributes="member: 33060"><p>On continued reflection, these numbers present me with some puzzlements when I note statements by Paizo folks, post-2003, that they were doing "great" and that circulation was trending "up." Really? Where is that in these numbers? For either Dungeon or Dragon? I don't want to cast aspersions on anyone at Paizo but I'm not understanding something.</p><p></p><p>Dungeon has also been called the "common experience" in terms of adventures for 3x. Maybe that is so, even with these numbers, but that "common" is less common that might have been imagined it seems.</p><p></p><p>Also called into fair question, I think, is the idea that Paizo has its "finger on the pulse" of what gamers want, perhaps moreso than Wotc. I'm not saying Paizo ever claimed such but I have seen and heard the argument. Was Paizo a failing business, to judge by the rate of decline in these numbers, rescued from failure in a few years by Wotc's decision to take back the magazines now and put them online?</p><p></p><p>Just to clarity - I'm not meaning to slam Paizo or call anyone there's integrity into question. I just have trouble squaring some things.</p><p></p><p>Moving on, can Wotc expect Dragon and Dungeon content, imagining it will remain similar to the print products, to really be an attraction for D&D Insider? And if they say it will can that statement be given anymore credence than Paizo's statements that they were doing "great" and trending "up" with the magazines, even while the numbers Merric has posted show a declining trend?</p><p></p><p>I've got questions and no answers.</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 3819020, member: 33060"] On continued reflection, these numbers present me with some puzzlements when I note statements by Paizo folks, post-2003, that they were doing "great" and that circulation was trending "up." Really? Where is that in these numbers? For either Dungeon or Dragon? I don't want to cast aspersions on anyone at Paizo but I'm not understanding something. Dungeon has also been called the "common experience" in terms of adventures for 3x. Maybe that is so, even with these numbers, but that "common" is less common that might have been imagined it seems. Also called into fair question, I think, is the idea that Paizo has its "finger on the pulse" of what gamers want, perhaps moreso than Wotc. I'm not saying Paizo ever claimed such but I have seen and heard the argument. Was Paizo a failing business, to judge by the rate of decline in these numbers, rescued from failure in a few years by Wotc's decision to take back the magazines now and put them online? Just to clarity - I'm not meaning to slam Paizo or call anyone there's integrity into question. I just have trouble squaring some things. Moving on, can Wotc expect Dragon and Dungeon content, imagining it will remain similar to the print products, to really be an attraction for D&D Insider? And if they say it will can that statement be given anymore credence than Paizo's statements that they were doing "great" and trending "up" with the magazines, even while the numbers Merric has posted show a declining trend? I've got questions and no answers. [/QUOTE]
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