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Dragon/Dungeon Magazines?
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<blockquote data-quote="Rygar" data-source="post: 6399311" data-attributes="member: 6756765"><p>There are many ways that WOTC can kill D&D's chances of success, very few of them are as bad as not releasing Dungeon and Dragon.</p><p></p><p>Most potential players will have little idea what they're doing when they first start playing, many more are time limited or imagination limited and cannot homebrew dungeons. Without Dungeon Magazine, WOTC has to fill that gap with a high rate of adventures, something we can already see they're not doing. Dungeon magazine allows them to give new players a steady stream of quality material while they're learning, or to facilitate play when time or imagination prevents homebrewing adventures. </p><p></p><p>Many potential players and even existing players thrive on an influx of new material and grow bored without it. Dragon Magazine provides a steady stream of material at a very reasonable price.</p><p></p><p>Dragon Magazine offers other benefits as well, it historically has introduced game ideas and play concepts that people might otherwise not think of: Uses for monster's body parts, alchemy, ideas for non-standard loot, and so many more things.</p><p></p><p>Without Dungeon and Dragon, I suspect WOTC's going to find that D&D's market size is very limited. I think they would be unable to acquire time limited and imagination limited players, I think new players would struggle with generating quality material, and I think people will become bored without an influx of material and ideas for gameplay. I think it would be a huge mistake to overlook or underestimate Dungeon and Dragon's contribution to D&D's success over the years.</p></blockquote><p></p>
[QUOTE="Rygar, post: 6399311, member: 6756765"] There are many ways that WOTC can kill D&D's chances of success, very few of them are as bad as not releasing Dungeon and Dragon. Most potential players will have little idea what they're doing when they first start playing, many more are time limited or imagination limited and cannot homebrew dungeons. Without Dungeon Magazine, WOTC has to fill that gap with a high rate of adventures, something we can already see they're not doing. Dungeon magazine allows them to give new players a steady stream of quality material while they're learning, or to facilitate play when time or imagination prevents homebrewing adventures. Many potential players and even existing players thrive on an influx of new material and grow bored without it. Dragon Magazine provides a steady stream of material at a very reasonable price. Dragon Magazine offers other benefits as well, it historically has introduced game ideas and play concepts that people might otherwise not think of: Uses for monster's body parts, alchemy, ideas for non-standard loot, and so many more things. Without Dungeon and Dragon, I suspect WOTC's going to find that D&D's market size is very limited. I think they would be unable to acquire time limited and imagination limited players, I think new players would struggle with generating quality material, and I think people will become bored without an influx of material and ideas for gameplay. I think it would be a huge mistake to overlook or underestimate Dungeon and Dragon's contribution to D&D's success over the years. [/QUOTE]
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