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<blockquote data-quote="ruleslawyer" data-source="post: 6403892" data-attributes="member: 1757"><p>Honestly, I really think that the energy on this should be put into reprints/reboots rather than new content. I know that's a bit contentious, but I've noticed so many folks out there who would love to get access to the old-school D&D adventures but can't get them legally.</p><p></p><p>My wish list (obviously nahgahhappen but whatever) would be as follows:</p><p></p><p>1) Release Dragon 1-360 to pdf just as the CD collection worked (OCR pdf archive). Include EVERYTHING; the ads, the random interviews, the cartoons. That stuff can either just be for folks to read as nostalgia content or even mined for some updated 5e implementation (rules for gladiatorial competitions from #118; partial armor from #113; or even Greyhawk deity descriptions from #59-75. Yes I'm old.)</p><p></p><p>2) Start a project (and yes; I am volunteering myself and I'm sure hundreds of people on this site would do so as well; feel free to task us!) to convert the best Dungeon adventures to 5e and reprint them. I have all the magazines and, honestly, if I were not liable under copyright violation, I would start with Dungeon #1 and post it TODAY. </p><p></p><p>3) Start putting together a (perhaps 50% staff-/50% fan-authored) compilation of 5e modular plug-ins sourced from old Dragon magazine articles. Maybe the stronghold rules from issues 125/127, or the magic library rules from 140/142. </p><p></p><p>Anyway, just my thoughts. If I get a waiver from Hasbro's legal department, I am STARTING on my user-friendly conversion of "Into the Fire..."</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 6403892, member: 1757"] Honestly, I really think that the energy on this should be put into reprints/reboots rather than new content. I know that's a bit contentious, but I've noticed so many folks out there who would love to get access to the old-school D&D adventures but can't get them legally. My wish list (obviously nahgahhappen but whatever) would be as follows: 1) Release Dragon 1-360 to pdf just as the CD collection worked (OCR pdf archive). Include EVERYTHING; the ads, the random interviews, the cartoons. That stuff can either just be for folks to read as nostalgia content or even mined for some updated 5e implementation (rules for gladiatorial competitions from #118; partial armor from #113; or even Greyhawk deity descriptions from #59-75. Yes I'm old.) 2) Start a project (and yes; I am volunteering myself and I'm sure hundreds of people on this site would do so as well; feel free to task us!) to convert the best Dungeon adventures to 5e and reprint them. I have all the magazines and, honestly, if I were not liable under copyright violation, I would start with Dungeon #1 and post it TODAY. 3) Start putting together a (perhaps 50% staff-/50% fan-authored) compilation of 5e modular plug-ins sourced from old Dragon magazine articles. Maybe the stronghold rules from issues 125/127, or the magic library rules from 140/142. Anyway, just my thoughts. If I get a waiver from Hasbro's legal department, I am STARTING on my user-friendly conversion of "Into the Fire..." [/QUOTE]
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