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Dragon/Dungeon Submissions?
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<blockquote data-quote="Scott_Rouse" data-source="post: 4766647" data-attributes="member: 51773"><p>So I talked with Chris for a little while about this.</p><p></p><p>Here is what I learned:</p><p></p><p>We get a lot of submissions, hundreds a month in fact. This makes reviewing the submissions a large task and providing feedback and personalized responses very difficult hence the current system of auto reply.</p><p></p><p>Most of those submissions are not very useful for us. This is not meant to be a knock on anyone in this thread but the the simple fact is most of what we get is:<p style="margin-left: 20px">A) submission are not useful because it is not stuff we want. We don't really want a re-spec'd monk class since we are doing that ourselves. We also don't really want an entire campaign world as we have a dozen proven and popular worlds of our own we need to publish first. </p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px">B) we are already doing it. This is often a problem as well. Articles and books tend to drive new ideas and sometimes those new ideas happen independently at WOTC and elsewhere.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">C) of a poor quality. Most people are not as good as they think they are. I know this sounds harsh but it is true. It has nothing to do with D&D and has everything to do with human nature ( as witnessed by shows like American Idol, America's Got Talent, Star Search etc). FWIW we also see this same issue when we do open portfolio reviews at GenCon etc. 1 out of 100 artists has the stuff we are looking for. </p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px"></p><p>That being said it sounds like we could probably do a better job of trying to give general direction of what we want in order to increase the odds that we get the stuff we do want. We have a lot of that information up <a href="http://www.wizards.com/default.asp?x=dnd/submissions" target="_blank">here</a>.</p><p></p><p>Also, we are using submission and a number of articles have come straight from the inbox. In some cases those submissions are leading to bigger projects for the authors.</p></blockquote><p></p>
[QUOTE="Scott_Rouse, post: 4766647, member: 51773"] So I talked with Chris for a little while about this. Here is what I learned: We get a lot of submissions, hundreds a month in fact. This makes reviewing the submissions a large task and providing feedback and personalized responses very difficult hence the current system of auto reply. Most of those submissions are not very useful for us. This is not meant to be a knock on anyone in this thread but the the simple fact is most of what we get is:[INDENT]A) submission are not useful because it is not stuff we want. We don't really want a re-spec'd monk class since we are doing that ourselves. We also don't really want an entire campaign world as we have a dozen proven and popular worlds of our own we need to publish first. B) we are already doing it. This is often a problem as well. Articles and books tend to drive new ideas and sometimes those new ideas happen independently at WOTC and elsewhere. C) of a poor quality. Most people are not as good as they think they are. I know this sounds harsh but it is true. It has nothing to do with D&D and has everything to do with human nature ( as witnessed by shows like American Idol, America's Got Talent, Star Search etc). FWIW we also see this same issue when we do open portfolio reviews at GenCon etc. 1 out of 100 artists has the stuff we are looking for. [/INDENT]That being said it sounds like we could probably do a better job of trying to give general direction of what we want in order to increase the odds that we get the stuff we do want. We have a lot of that information up [URL="http://www.wizards.com/default.asp?x=dnd/submissions"]here[/URL]. Also, we are using submission and a number of articles have come straight from the inbox. In some cases those submissions are leading to bigger projects for the authors. [/QUOTE]
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