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[Dragon Earth]The Three Ladies Return
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<blockquote data-quote="mythusmage" data-source="post: 1950771" data-attributes="member: 571"><p><strong>The Law of Ritual</strong></p><p></p><p>This law is concerned with getting it right. Of making sure the right actions are taken at the right time, the right words said at the right moment. It is involved with procedure, instead of subject, material, or any other concern involved in spell casting.</p><p></p><p>It also differs from the other 6 laws as to the manner of its invocation. When a casting is simple (a gesture, some words, maybe a focus or component) then one of the previous laws takes precedence. It is only when a casting is complex, involves many actions, many different materials, much chanting etc. that the Law of Ritual comes into play. In such case this law takes precedence even over the laws that come after.</p><p></p><p>The Law of Ritual means that things must be done right, and in order. Gestures must be done right, the proper materials used, the right words said properly. Mistakes can be fatal. In other words, spell coding on Dragon Earth is fault intolerent.</p><p></p><p>This makes life different in many ways on Dragon Earth. Errors are anathema, and mistakes are usually corrected quickly. Editing and proofreading is meticulous, nigh obsessive. After all, a typographical error in a book of spells could kill or injure many people. Communicaton as a whole tends to be very precise. People avoid obscurity or confusion of meaning as much as possible. Gestures are precise as well. For making the wrong hand movement when dweomercrafting could be even worse than saying the right word the wrong way.</p><p></p><p>The Law of Ritual even applies when improvising magic. More so in fact. For when making it up on the fly it becomes vital to insure that one's words are clear, one's gestures are neat, and one's intentions are focused. If the caster has no idea what he means to say, how to say it, what items to use in the casting, or how to make the appropriate gestures in the right way, he really shouldn't be casting spells.</p><p></p><p>In short, the Law of Ritual insures that the people of of Dragon Earth take great pains with how they express themselves. How they communicate, since bad habits in one field of endevour have a tendency to show in others.</p><p></p><p>How a spell is cast, how and when the words are said, the gestures are made, the material used, is the province of the Law of Ritual. A magic user ignores this at his peril.</p><p></p><p>Next up, the Law of Change.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1950771, member: 571"] [b]The Law of Ritual[/b] This law is concerned with getting it right. Of making sure the right actions are taken at the right time, the right words said at the right moment. It is involved with procedure, instead of subject, material, or any other concern involved in spell casting. It also differs from the other 6 laws as to the manner of its invocation. When a casting is simple (a gesture, some words, maybe a focus or component) then one of the previous laws takes precedence. It is only when a casting is complex, involves many actions, many different materials, much chanting etc. that the Law of Ritual comes into play. In such case this law takes precedence even over the laws that come after. The Law of Ritual means that things must be done right, and in order. Gestures must be done right, the proper materials used, the right words said properly. Mistakes can be fatal. In other words, spell coding on Dragon Earth is fault intolerent. This makes life different in many ways on Dragon Earth. Errors are anathema, and mistakes are usually corrected quickly. Editing and proofreading is meticulous, nigh obsessive. After all, a typographical error in a book of spells could kill or injure many people. Communicaton as a whole tends to be very precise. People avoid obscurity or confusion of meaning as much as possible. Gestures are precise as well. For making the wrong hand movement when dweomercrafting could be even worse than saying the right word the wrong way. The Law of Ritual even applies when improvising magic. More so in fact. For when making it up on the fly it becomes vital to insure that one's words are clear, one's gestures are neat, and one's intentions are focused. If the caster has no idea what he means to say, how to say it, what items to use in the casting, or how to make the appropriate gestures in the right way, he really shouldn't be casting spells. In short, the Law of Ritual insures that the people of of Dragon Earth take great pains with how they express themselves. How they communicate, since bad habits in one field of endevour have a tendency to show in others. How a spell is cast, how and when the words are said, the gestures are made, the material used, is the province of the Law of Ritual. A magic user ignores this at his peril. Next up, the Law of Change. [/QUOTE]
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