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Dragon Editorial: Fearless
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<blockquote data-quote="Kraydak" data-source="post: 4061693" data-attributes="member: 12306"><p>Actually, that was kind of my point. If you want action like that described, you can get it in any system. In 3e, its a simple matter of saying that all athletic DCs will be within reach, no pit will be deep enough to severely hurt those who fall in, no trap will be dangerous enough to severely hurt those who spring it. Oh, and no encounter will be at CR=PL+3 or more.</p><p></p><p>If a player tries to play gung-ho with a DM who doesn't cooperate, he will come to grief. If the DM cooperates, he will do well. The problems come when the players and DM aren't on the same page, as with the player of the dragonborn, who apparently figured on different (off-the-cuff) skill DCs.</p><p></p><p>4e may make DMing such campaigns easier, but if so its pretty much only by removing save-or-die effects (which a DM could do in 3e by being selective in monster picking) and maybe by making the default athletic skills easier. The other aspects of over-the-top involve extremely low skill DCs and easy opposition. Ramp up danger and difficulty, and the players will ramp up caution. Easy equation.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4061693, member: 12306"] Actually, that was kind of my point. If you want action like that described, you can get it in any system. In 3e, its a simple matter of saying that all athletic DCs will be within reach, no pit will be deep enough to severely hurt those who fall in, no trap will be dangerous enough to severely hurt those who spring it. Oh, and no encounter will be at CR=PL+3 or more. If a player tries to play gung-ho with a DM who doesn't cooperate, he will come to grief. If the DM cooperates, he will do well. The problems come when the players and DM aren't on the same page, as with the player of the dragonborn, who apparently figured on different (off-the-cuff) skill DCs. 4e may make DMing such campaigns easier, but if so its pretty much only by removing save-or-die effects (which a DM could do in 3e by being selective in monster picking) and maybe by making the default athletic skills easier. The other aspects of over-the-top involve extremely low skill DCs and easy opposition. Ramp up danger and difficulty, and the players will ramp up caution. Easy equation. [/QUOTE]
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