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Dragon Editorial: Fearless
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<blockquote data-quote="hong" data-source="post: 4061909" data-attributes="member: 537"><p>Says someone who's never fought PL+4 enemies. Pah, you've obviously been mollycoddled too much. Grow some chest hair, mang!</p><p></p><p></p><p></p><p>The point, for those who apparently refuse to grasp it, is that if the default scenario as presented in the books (and here) fails to satisfy, there are plenty of DM tools available to change that scenario. This can even be done with minimal adjustment to the rules as they are written. Encounter framing, development of PC-NPC relationships, exploration of character motivations and desires, explication of dire consequences if things go wrong; all can make the most foolhardy character think twice before putting his hand/head in the hole.</p><p></p><p></p><p></p><p>1. So change it. Are you so incapable a DM as to be unable to conjure the appropriate atmosphere of foreboding without crude tools like "make a save; if you fail, you die"?</p><p></p><p>2. "Permanent damage"?</p><p></p><p></p><p></p><p>And so it is possible to have "permanent damage" in the game, yes?</p></blockquote><p></p>
[QUOTE="hong, post: 4061909, member: 537"] Says someone who's never fought PL+4 enemies. Pah, you've obviously been mollycoddled too much. Grow some chest hair, mang! The point, for those who apparently refuse to grasp it, is that if the default scenario as presented in the books (and here) fails to satisfy, there are plenty of DM tools available to change that scenario. This can even be done with minimal adjustment to the rules as they are written. Encounter framing, development of PC-NPC relationships, exploration of character motivations and desires, explication of dire consequences if things go wrong; all can make the most foolhardy character think twice before putting his hand/head in the hole. 1. So change it. Are you so incapable a DM as to be unable to conjure the appropriate atmosphere of foreboding without crude tools like "make a save; if you fail, you die"? 2. "Permanent damage"? And so it is possible to have "permanent damage" in the game, yes? [/QUOTE]
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Dragon Editorial: Fearless
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