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Dragon Editorial: Fearless
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<blockquote data-quote="Voss" data-source="post: 4061939" data-attributes="member: 57593"><p>Oh. Was that the point? I thought you were making snide comments about people being unable to tell that they were playing a game, for no apparent reason. But still. 'You can change the rules!' doesn't make me want to buy into a ruleset. But none of the rest really addresses the point that if the character sticks his head in the hole, nothing particularly bad will happen to him. He'll take some damage, and the damage will then be healed. And the party moves on to the next action shot. None of adds up to dire consequences if the player knows he will take a handful of d6s worth of damage, and it can't actually kill him, because it would have to do 150% of his hit points in damage.</p><p></p><p></p><p></p><p></p><p></p><p>Sorry, why is this an issue? I've mentioned not being a fan of save or dies three times now. And it is quite hard to create an atmosphere of foreboding when the PCs know that nothing bad will happen to them, because mechanically, it can't. I'd be worried facing a gunman. I'd be pretty casual about facing a gunman armed only with blanks. </p><p></p><p> Yes. Is meaningful damage better? HP damage that isn't just tidied up with a per encounter power and negative effects that last beyond the end of the encounter.</p><p></p><p></p><p></p><p></p><p>Possible? Yes. But its also possible that someone will drive their car through my patio door and run me over while I sit at this computer. Neither seems likely right now.</p></blockquote><p></p>
[QUOTE="Voss, post: 4061939, member: 57593"] Oh. Was that the point? I thought you were making snide comments about people being unable to tell that they were playing a game, for no apparent reason. But still. 'You can change the rules!' doesn't make me want to buy into a ruleset. But none of the rest really addresses the point that if the character sticks his head in the hole, nothing particularly bad will happen to him. He'll take some damage, and the damage will then be healed. And the party moves on to the next action shot. None of adds up to dire consequences if the player knows he will take a handful of d6s worth of damage, and it can't actually kill him, because it would have to do 150% of his hit points in damage. Sorry, why is this an issue? I've mentioned not being a fan of save or dies three times now. And it is quite hard to create an atmosphere of foreboding when the PCs know that nothing bad will happen to them, because mechanically, it can't. I'd be worried facing a gunman. I'd be pretty casual about facing a gunman armed only with blanks. Yes. Is meaningful damage better? HP damage that isn't just tidied up with a per encounter power and negative effects that last beyond the end of the encounter. Possible? Yes. But its also possible that someone will drive their car through my patio door and run me over while I sit at this computer. Neither seems likely right now. [/QUOTE]
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