Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon Editorial: Fearless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4061958" data-attributes="member: 4937"><p>Well, if there is one thing that they've been consistantly good at it is making the game look stupid in thier previews.</p><p></p><p>Imagine instead of focusing on how reckless he could be and get away with it, he instead focused on round by round account of the really cool mine cart encounter, taking care to show how the new mechanics of the game facillitated this sort of running series of challenges. That's what we really want to know. Can the game make <em>my</em> game better? You know, what if they made this an oppurtunity to make a real preview? What if they actually focused on game events rather than the internal emotional state of the writer? </p><p></p><p>Instead, what we get is someone ranting on a particular <em>play style</em>, which sort of sight unseen implies that if your play style of 25 years is radically different than the above, that you just aren't going to be supported. And that the particular play style seems goofy, slightly juvenile, and seems to primarily support <a href="http://www.seiyuu.com/okamoto/gaming/realmen.htm" target="_blank">gamer archetype #3</a> only makes it worse.</p><p></p><p>Whoever thought 'encourages player recklessness' made a really great selling point? It doesn't matter what sort of rash and foolish decisions I make, I'm likely to succeed anyway? That's not a selling point to me. This isn't the sort of challenges I thought anyone was clamoring to be made easier. I thought there was a general agreement that resolving challenges ought to be easier. Making overcoming challenges easier does not count as reduced system complexity. We wanted I thought to reduce the mechanical headaches. I want 'kinder and gentler' to mean the math is easier, not that the game was easier because all the bad things that might happen to your character have been carefully removed and all the sharp corners filed down and padded. D&D was plenty cooshy as it was. </p><p></p><p>It's so bad, I half suspect deliberate sabotage on the part of the writer.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4061958, member: 4937"] Well, if there is one thing that they've been consistantly good at it is making the game look stupid in thier previews. Imagine instead of focusing on how reckless he could be and get away with it, he instead focused on round by round account of the really cool mine cart encounter, taking care to show how the new mechanics of the game facillitated this sort of running series of challenges. That's what we really want to know. Can the game make [i]my[/i] game better? You know, what if they made this an oppurtunity to make a real preview? What if they actually focused on game events rather than the internal emotional state of the writer? Instead, what we get is someone ranting on a particular [i]play style[/i], which sort of sight unseen implies that if your play style of 25 years is radically different than the above, that you just aren't going to be supported. And that the particular play style seems goofy, slightly juvenile, and seems to primarily support [URL=http://www.seiyuu.com/okamoto/gaming/realmen.htm]gamer archetype #3[/URL] only makes it worse. Whoever thought 'encourages player recklessness' made a really great selling point? It doesn't matter what sort of rash and foolish decisions I make, I'm likely to succeed anyway? That's not a selling point to me. This isn't the sort of challenges I thought anyone was clamoring to be made easier. I thought there was a general agreement that resolving challenges ought to be easier. Making overcoming challenges easier does not count as reduced system complexity. We wanted I thought to reduce the mechanical headaches. I want 'kinder and gentler' to mean the math is easier, not that the game was easier because all the bad things that might happen to your character have been carefully removed and all the sharp corners filed down and padded. D&D was plenty cooshy as it was. It's so bad, I half suspect deliberate sabotage on the part of the writer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon Editorial: Fearless
Top