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Dragon Editorial: Fearless
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<blockquote data-quote="TwinBahamut" data-source="post: 4062054" data-attributes="member: 32536"><p>You have obviously never played a <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard" target="_blank">Nintendo Hard</a> game.</p><p></p><p>There is a <em>huge</em> difference between "easy" and "not Nintendo Hard". The two aren't even comparable. Difficulty is when the game presents a reasonable and interesting challenge that has a significant chance of failure if you do not approach it with skill or intelligence. Nintendo Hard is an exercise in playing the brainchild of sadistic videogame designers porting over game concepts inspired by quarter-eating arcade games and making them even more difficult through arbitrary and random mechanic changes.</p><p></p><p>To put it differently...</p><p></p><p>Fire Emblem: Radiant Dawn is a Wii game. It is not Nintendo Hard, because it is fair. If you approach it intelligently, you will win most of the time, but it is widely accepted as being quite difficult because it does take a lot of effort, planning, creativity, and preparation in order to succeed.</p><p></p><p>Suoer Ghosts and Goblins is a Nintendo Hard game. You pretty much need to memorize the layout of every stage, avoid being hit more than once every five minutes or so, dodge countless enemies flying at you from every direction at once, make difficult jumps over bottomless instant-death pits without error, and go through the entire game twice in order to complete it.</p><p></p><p>I would much rather play an honestly difficult game than a Nintendo Hard game. 4E really is shaking off the same kind of elements that create a Nintendo Hard-style of game, and I think it will do so without making things "easy". I think this is an absolute improvement.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4062054, member: 32536"] You have obviously never played a [url="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard"]Nintendo Hard[/url] game. There is a [i]huge[/i] difference between "easy" and "not Nintendo Hard". The two aren't even comparable. Difficulty is when the game presents a reasonable and interesting challenge that has a significant chance of failure if you do not approach it with skill or intelligence. Nintendo Hard is an exercise in playing the brainchild of sadistic videogame designers porting over game concepts inspired by quarter-eating arcade games and making them even more difficult through arbitrary and random mechanic changes. To put it differently... Fire Emblem: Radiant Dawn is a Wii game. It is not Nintendo Hard, because it is fair. If you approach it intelligently, you will win most of the time, but it is widely accepted as being quite difficult because it does take a lot of effort, planning, creativity, and preparation in order to succeed. Suoer Ghosts and Goblins is a Nintendo Hard game. You pretty much need to memorize the layout of every stage, avoid being hit more than once every five minutes or so, dodge countless enemies flying at you from every direction at once, make difficult jumps over bottomless instant-death pits without error, and go through the entire game twice in order to complete it. I would much rather play an honestly difficult game than a Nintendo Hard game. 4E really is shaking off the same kind of elements that create a Nintendo Hard-style of game, and I think it will do so without making things "easy". I think this is an absolute improvement. [/QUOTE]
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