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Dragon Editorial: Fearless
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4062074" data-attributes="member: 710"><p>This Editorial makes me happy and want to play 4E. </p><p></p><p></p><p>I can't speak for Scott, but as far as I understood, healing isn't unlimited. Apparantly, all healing is based on a Second Wind - like mechanic, and you have</p><p>- a limited number of times to trigger them per day (uses)</p><p>- a limited number of ways to trigger them at all, and how often you can use these trigger options. (triggers)</p><p></p><p>It seems these "triggers" exist: </p><p>- Generic Second Wind: Once per day, you can do it on your own, provided you have an action to spend.</p><p>- Class powers (specifically Leader, but potentially "personalized" powers too)</p><p>- While dying, there is not only a chance of actually "becoming" dead, but also triggering your Second Wind. </p><p>- Heal check</p><p></p><p>So, even if you figure out how to trigger your healing, it still costs one of your uses per day.</p><p></p><p>That's just a guess, but I think there have been enough details to make it an educated guess.. </p><p></p><p></p><p></p><p>4E might actually be the "Torgisation" of D&D - it's easy to make over-the-top action stuff, but don't let that fool you - there are still things out there that can and will kill you.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4062074, member: 710"] This Editorial makes me happy and want to play 4E. I can't speak for Scott, but as far as I understood, healing isn't unlimited. Apparantly, all healing is based on a Second Wind - like mechanic, and you have - a limited number of times to trigger them per day (uses) - a limited number of ways to trigger them at all, and how often you can use these trigger options. (triggers) It seems these "triggers" exist: - Generic Second Wind: Once per day, you can do it on your own, provided you have an action to spend. - Class powers (specifically Leader, but potentially "personalized" powers too) - While dying, there is not only a chance of actually "becoming" dead, but also triggering your Second Wind. - Heal check So, even if you figure out how to trigger your healing, it still costs one of your uses per day. That's just a guess, but I think there have been enough details to make it an educated guess.. 4E might actually be the "Torgisation" of D&D - it's easy to make over-the-top action stuff, but don't let that fool you - there are still things out there that can and will kill you. [/QUOTE]
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Dragon Editorial: Fearless
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