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Dragon Editorial: Fearless
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<blockquote data-quote="Derren" data-source="post: 4062113" data-attributes="member: 2518"><p>I have to agree with Voss And Celebrim.</p><p></p><p>Apparently the expected gamestyle in 4E is the one of a suicidal lemming. otherwise I can't explain why in the article it is considered metagaming when you don't take unnecessary risks. Imo its more metagaming when you charge at every opportunity because you know that this won't kill you thanks to care bear rules.</p><p></p><p>Yeah, it really looks like WotC think that this is the playstyle the (new) target audience wants. And maybe it does but I am not part of that target audience which means that I don't want characters which behave like the mentioned suicidal lemmings, sticking various body parts into every opening they can find while in a unfriendly, trap filled death maze just because they can and if something happens it won't hurt them much anyway.</p><p></p><p>Some people mentioned action movies in this thread and I agree that action movies are a good inspiration for D&D adventures, but please use intelligent action movies where the main character is not a cross between the Terminator and the teacher of Chuck Norris.</p><p></p><p>Take the Indiana Jones movies. That would be a in my eyes a very good inspiration for D&D. You have a smart hero who do not posses any superpowers yet still manages to be heroic by taking calculated risks when exploring dungeons or stopping BBEGs from aquiring artifacts. Another good inspiration would be Die Hard when you ignore the latest one. Here again you have a smart hero who does not always charge everything blindly and is still heroic (although he is unlike Indiana Jones nearly immune to injury)</p><p></p><p>Yet what 4E seems strive to do is not Indiana Jones style adventures but more something along the lines of Tripple X when the hero is replaced by a X-Men and the BBEG are the offspring of Dr. Doom from the Fantastic 4.</p><p>Intelligent solutions are possible but not really required as the hero can simply fight his way through legions of mooks which resembles more or less the fighting scenes in Hot Shots 2 just without the comedy in them.</p><p></p><p>Of course you can change the rules and compromise with your players not to follow the 4E action movie on speed gamestyle but then you could also stay with 3E and save a lot of money in the process.</p></blockquote><p></p>
[QUOTE="Derren, post: 4062113, member: 2518"] I have to agree with Voss And Celebrim. Apparently the expected gamestyle in 4E is the one of a suicidal lemming. otherwise I can't explain why in the article it is considered metagaming when you don't take unnecessary risks. Imo its more metagaming when you charge at every opportunity because you know that this won't kill you thanks to care bear rules. Yeah, it really looks like WotC think that this is the playstyle the (new) target audience wants. And maybe it does but I am not part of that target audience which means that I don't want characters which behave like the mentioned suicidal lemmings, sticking various body parts into every opening they can find while in a unfriendly, trap filled death maze just because they can and if something happens it won't hurt them much anyway. Some people mentioned action movies in this thread and I agree that action movies are a good inspiration for D&D adventures, but please use intelligent action movies where the main character is not a cross between the Terminator and the teacher of Chuck Norris. Take the Indiana Jones movies. That would be a in my eyes a very good inspiration for D&D. You have a smart hero who do not posses any superpowers yet still manages to be heroic by taking calculated risks when exploring dungeons or stopping BBEGs from aquiring artifacts. Another good inspiration would be Die Hard when you ignore the latest one. Here again you have a smart hero who does not always charge everything blindly and is still heroic (although he is unlike Indiana Jones nearly immune to injury) Yet what 4E seems strive to do is not Indiana Jones style adventures but more something along the lines of Tripple X when the hero is replaced by a X-Men and the BBEG are the offspring of Dr. Doom from the Fantastic 4. Intelligent solutions are possible but not really required as the hero can simply fight his way through legions of mooks which resembles more or less the fighting scenes in Hot Shots 2 just without the comedy in them. Of course you can change the rules and compromise with your players not to follow the 4E action movie on speed gamestyle but then you could also stay with 3E and save a lot of money in the process. [/QUOTE]
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