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Dragon Editorial: Fearless
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<blockquote data-quote="Derren" data-source="post: 4062601" data-attributes="member: 2518"><p>The articles headline might be about save or dies. But when you read the text you come to the conclusion that it is about "You can do what you want because it will never kill you".</p><p></p><p>Staying in a mine cart which drives towards a chasm is not taking risk, its pure desperation or when that don't apply (like in Chris post) pure stupidy. But in the 4E world of unreasonable action movie stunts this is not a risk at all. The characters can fly over the chasm with a untrained skill check.</p><p>There is a door in your way? Smash it without regard to the consequences as nothing the door can do will harm you. Why do we even need traps in the game when there is no risk in activating them?</p><p></p><p>Such a gameplay is suitable when you play characters wearing latex costumes with a big letter on their chest, but should not be the default playstyle in D&D.</p><p>And if you want to turn D&D into a superhero game don't be suprised that the people who want to play a (more or less) mediveal fantasy game leave.</p></blockquote><p></p>
[QUOTE="Derren, post: 4062601, member: 2518"] The articles headline might be about save or dies. But when you read the text you come to the conclusion that it is about "You can do what you want because it will never kill you". Staying in a mine cart which drives towards a chasm is not taking risk, its pure desperation or when that don't apply (like in Chris post) pure stupidy. But in the 4E world of unreasonable action movie stunts this is not a risk at all. The characters can fly over the chasm with a untrained skill check. There is a door in your way? Smash it without regard to the consequences as nothing the door can do will harm you. Why do we even need traps in the game when there is no risk in activating them? Such a gameplay is suitable when you play characters wearing latex costumes with a big letter on their chest, but should not be the default playstyle in D&D. And if you want to turn D&D into a superhero game don't be suprised that the people who want to play a (more or less) mediveal fantasy game leave. [/QUOTE]
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Dragon Editorial: Fearless
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