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Dragon Editorial: Fearless
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4062707" data-attributes="member: 710"><p>The example scenario is the "wild mine cart ride". If the risks of dying were increased in that scenario, would it have been as enjoyable? Maybe if nothing bad happened. But since the risks are higher, few players would actually engaged in the scenario, because what's the reward? Death or getting somewhere where you could also get by foot, and safer? Sure, the visual of the cart ride is fun, but losing one (or even multiple!) characters in it is bad. If the risk of death is too high, it's simply not worth is. And the risk is usually always too high if one bad die roll is all it takes to make a course of action deadly. </p><p></p><p>Ever checked what kind of risks the players took, and what they didn't? How many players are willing to play a reckless personality if the risks are high, and there are noticeably "safer" course of actions? (Chris apparently is a player that takes these kind of risks, since he also described how he used to play his characters even in previous editions. </p><p>I think the members of my game group are less... enthusiastic on taking risks that offer no rewards...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4062707, member: 710"] The example scenario is the "wild mine cart ride". If the risks of dying were increased in that scenario, would it have been as enjoyable? Maybe if nothing bad happened. But since the risks are higher, few players would actually engaged in the scenario, because what's the reward? Death or getting somewhere where you could also get by foot, and safer? Sure, the visual of the cart ride is fun, but losing one (or even multiple!) characters in it is bad. If the risk of death is too high, it's simply not worth is. And the risk is usually always too high if one bad die roll is all it takes to make a course of action deadly. Ever checked what kind of risks the players took, and what they didn't? How many players are willing to play a reckless personality if the risks are high, and there are noticeably "safer" course of actions? (Chris apparently is a player that takes these kind of risks, since he also described how he used to play his characters even in previous editions. I think the members of my game group are less... enthusiastic on taking risks that offer no rewards...) [/QUOTE]
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Dragon Editorial: Fearless
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