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Dragon Editorial: Fearless
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<blockquote data-quote="el-remmen" data-source="post: 4062727" data-attributes="member: 11"><p>I just wanted to weigh in here and say this was my exact thought when I read the article. I can accept that this <em>may</em> be what a lot of D&D players are looking for these days, but it certainly isn't what I'm looking for.</p><p></p><p>I want attempted crazy stunts to be born of the necessity of the situation combined with quick/clever thinking on the player's part not just because you can or because that is how it is done in the movies (I'm playing D&D, not Action Movie the RPG). It is for this reason that I instituted "action dice" in my game. Have something important to try to accomplish, spend an action die (+1d6 to your d20 roll) - this increases your chances of succeeding on your check for whatever it is you are trying to, <em>but</em> you could still roll a '1' on that action die and not get much benefit from it at all. This also adds the element of a gamble since I have players choose to roll an action die before the d20 roll is made, so even if you rolled good enough to succeed on your own, the die is still spent.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4062727, member: 11"] I just wanted to weigh in here and say this was my exact thought when I read the article. I can accept that this [I]may[/I] be what a lot of D&D players are looking for these days, but it certainly isn't what I'm looking for. I want attempted crazy stunts to be born of the necessity of the situation combined with quick/clever thinking on the player's part not just because you can or because that is how it is done in the movies (I'm playing D&D, not Action Movie the RPG). It is for this reason that I instituted "action dice" in my game. Have something important to try to accomplish, spend an action die (+1d6 to your d20 roll) - this increases your chances of succeeding on your check for whatever it is you are trying to, [I]but[/I] you could still roll a '1' on that action die and not get much benefit from it at all. This also adds the element of a gamble since I have players choose to roll an action die before the d20 roll is made, so even if you rolled good enough to succeed on your own, the die is still spent. [/QUOTE]
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