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Dragon Editorial: Fearless
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<blockquote data-quote="Doug McCrae" data-source="post: 4063078" data-attributes="member: 21169"><p>Yes, 3e is too lethal, particularly at very low and mid-high level. It's a legacy issue from old school OD&D and 1e. High lethality worked there because everyone had 5 PCs each plus henchmen. You didn't put a lot of work into a character's personality and background. There was no real sting to death, it was a minor inconvenience, especially with raise dead spells in the game too.</p><p></p><p>These days, people put a lot of work into their PCs. They are complex, both mechanically and story-wise. Multiple PCs per player don't really work as a result. The death rate is still high but now death is a big deal because you've actually lost something that mattered, both emotionally and in terms of the amount of work invested by the player. I found that to be the biggest problem running 3e - the delay when someone's PC dies.</p><p></p><p>Post old school solutions were to fudge the die rolls so PCs survived. Or give them free True Resurrections "just this once, 'kay". I'd prefer it if the rules made it harder to die.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4063078, member: 21169"] Yes, 3e is too lethal, particularly at very low and mid-high level. It's a legacy issue from old school OD&D and 1e. High lethality worked there because everyone had 5 PCs each plus henchmen. You didn't put a lot of work into a character's personality and background. There was no real sting to death, it was a minor inconvenience, especially with raise dead spells in the game too. These days, people put a lot of work into their PCs. They are complex, both mechanically and story-wise. Multiple PCs per player don't really work as a result. The death rate is still high but now death is a big deal because you've actually lost something that mattered, both emotionally and in terms of the amount of work invested by the player. I found that to be the biggest problem running 3e - the delay when someone's PC dies. Post old school solutions were to fudge the die rolls so PCs survived. Or give them free True Resurrections "just this once, 'kay". I'd prefer it if the rules made it harder to die. [/QUOTE]
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Dragon Editorial: Fearless
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