Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon Editorial: Fearless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4063134" data-attributes="member: 40961"><p>This is true, but it misses the second point. While random traps that kill you outright are mostly gone, there are still random traps. Now they just do hit point damage, or inflict ability score damage. Meanwhile the party has a cleric who can cure hit point and ability score damage. The stake is lower- the deathtraps used to make you concerned with character death, and now they make you concerned with using up a cure spell, but its still annoying.</p><p></p><p>That's a fundamental flaw of the isolated, encountered-in-a-vacuum trap, which historically has been perhaps the most common kind. If you have functionally unlimited time to prepare for encountering a trap, and functionally unlimited time to remedy the traps effects after the trap is over, you end up in this dichotomy where either the trap kills you (bad and overpowered) or does curable damage (lame and impotent). The solution is to only use traps in the context of larger scenarios, such as by creating huge death traps that the whole party must enter at once, or by using the traps in conjunction with monsters and other challenges. This requires different encounter design, because you don't have the time to do Search checks in the middle of a fight, but its usually more rewarding.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4063134, member: 40961"] This is true, but it misses the second point. While random traps that kill you outright are mostly gone, there are still random traps. Now they just do hit point damage, or inflict ability score damage. Meanwhile the party has a cleric who can cure hit point and ability score damage. The stake is lower- the deathtraps used to make you concerned with character death, and now they make you concerned with using up a cure spell, but its still annoying. That's a fundamental flaw of the isolated, encountered-in-a-vacuum trap, which historically has been perhaps the most common kind. If you have functionally unlimited time to prepare for encountering a trap, and functionally unlimited time to remedy the traps effects after the trap is over, you end up in this dichotomy where either the trap kills you (bad and overpowered) or does curable damage (lame and impotent). The solution is to only use traps in the context of larger scenarios, such as by creating huge death traps that the whole party must enter at once, or by using the traps in conjunction with monsters and other challenges. This requires different encounter design, because you don't have the time to do Search checks in the middle of a fight, but its usually more rewarding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon Editorial: Fearless
Top