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Dragon Editorial: Fearless
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<blockquote data-quote="Celebrim" data-source="post: 4063544" data-attributes="member: 4937"><p>I don't think we know yet, but I've always conjectured that part of what they meant by 'fixing the math' was exactly this. There are precedents. One of the deliberate design features of Diablo was that it was designed to scale such that no matter how much more powerful you became, the game played basically the same because the challenges were scaling up at pretty much the same rate. So that, the way the first few levels of normal mode played out, could play out again in pretty much the same way on nightmare mode.</p><p></p><p></p><p></p><p>We don't know. They've been very tight lipped about the specifics. I'd guess that since in practice it often worked that way in 3E that its likely to formally work that way in 4E. I certainly don't think these are standard dungeon features mentioned in a skill description.</p><p></p><p>I really really wish that more time was spent discussing the examples. My impression is that we are looking at low DC skill checks (and possibly reflex saves) where 1 is not an automatic failure. So for example, jumping the gap apparantly took something like a DC 12 dungeoneering check (failure and the ride stops, take maybe 6d6 damage). Given that everyone's skill at everything gets better with level, a DC like that would give anyone a reasonable chance of guiding the cart, and insure that someone skilled would almost certainly make it. You can run this same scene with 3E PC's a couple levels higher than 4E ones (to make up the gap in HD), and using DC's slightly lower than the 4E ones (to account for skills not scaling with level) and it would play out pretty much the same provided you provide an impetus for using the cart (like to get away from a mob of goblins chasing you, or a flood of lava). What I really want to know is how the specific 4E mechanics enabled this scene. What is better about how 4E manages this scene than how an equivalent scene would play out in 3E. That's what you need to sell me on. </p><p></p><p>Don't tell me that this sort of scene is new and unique to 4E. That's going to just irritate me.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4063544, member: 4937"] I don't think we know yet, but I've always conjectured that part of what they meant by 'fixing the math' was exactly this. There are precedents. One of the deliberate design features of Diablo was that it was designed to scale such that no matter how much more powerful you became, the game played basically the same because the challenges were scaling up at pretty much the same rate. So that, the way the first few levels of normal mode played out, could play out again in pretty much the same way on nightmare mode. We don't know. They've been very tight lipped about the specifics. I'd guess that since in practice it often worked that way in 3E that its likely to formally work that way in 4E. I certainly don't think these are standard dungeon features mentioned in a skill description. I really really wish that more time was spent discussing the examples. My impression is that we are looking at low DC skill checks (and possibly reflex saves) where 1 is not an automatic failure. So for example, jumping the gap apparantly took something like a DC 12 dungeoneering check (failure and the ride stops, take maybe 6d6 damage). Given that everyone's skill at everything gets better with level, a DC like that would give anyone a reasonable chance of guiding the cart, and insure that someone skilled would almost certainly make it. You can run this same scene with 3E PC's a couple levels higher than 4E ones (to make up the gap in HD), and using DC's slightly lower than the 4E ones (to account for skills not scaling with level) and it would play out pretty much the same provided you provide an impetus for using the cart (like to get away from a mob of goblins chasing you, or a flood of lava). What I really want to know is how the specific 4E mechanics enabled this scene. What is better about how 4E manages this scene than how an equivalent scene would play out in 3E. That's what you need to sell me on. Don't tell me that this sort of scene is new and unique to 4E. That's going to just irritate me. [/QUOTE]
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