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Dragon Editorial: Fearless
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<blockquote data-quote="Celebrim" data-source="post: 4064931" data-attributes="member: 4937"><p>What do you mean here by 'cheat'? You mean that they mysteriously found 'rings of regeneration' on thier character sheet, or that they 'forgot' to subtract damage from attacks? Either case says nothing about how 1e played when you were sticking to the rules.</p><p></p><p>Now, if you merely mean, 'All high level players wanted regeneration', I agree. But I don't see how they 'gave themselves' rings of regeneration. DM's could very easily control the acquisition of items in 1e so that 'kits' like 3e's big 6 never became a problem. I never saw a 1e fighter with gauntlets of ogre power and a belt of storm giant strength (or any of the better belts), despite the obvious utility of the combo. </p><p></p><p>And what do 'wealth by level' guidelines have to do with anything? I've had 1e characters worth more than a million gold pieces, but I couldn't have just walked out and bought a 'ring of regeneration' or a 'staff of power' simply because I wanted these things. I had to find them, and I was only going to find them if the DM thought they were appropriate things to let loose in his campaign.</p><p></p><p>I personally think alot of the problem with 'hit points as a per encounter resource' could be fixed simply by making 'Craft Wand' apply only to arcane spells. You could still burn through treasure to heal up, but you likely wouldn't do it except before important fights that you didn't have time to rest up for.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4064931, member: 4937"] What do you mean here by 'cheat'? You mean that they mysteriously found 'rings of regeneration' on thier character sheet, or that they 'forgot' to subtract damage from attacks? Either case says nothing about how 1e played when you were sticking to the rules. Now, if you merely mean, 'All high level players wanted regeneration', I agree. But I don't see how they 'gave themselves' rings of regeneration. DM's could very easily control the acquisition of items in 1e so that 'kits' like 3e's big 6 never became a problem. I never saw a 1e fighter with gauntlets of ogre power and a belt of storm giant strength (or any of the better belts), despite the obvious utility of the combo. And what do 'wealth by level' guidelines have to do with anything? I've had 1e characters worth more than a million gold pieces, but I couldn't have just walked out and bought a 'ring of regeneration' or a 'staff of power' simply because I wanted these things. I had to find them, and I was only going to find them if the DM thought they were appropriate things to let loose in his campaign. I personally think alot of the problem with 'hit points as a per encounter resource' could be fixed simply by making 'Craft Wand' apply only to arcane spells. You could still burn through treasure to heal up, but you likely wouldn't do it except before important fights that you didn't have time to rest up for. [/QUOTE]
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Dragon Editorial: Fearless
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