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Dragon Editorial: Fearless
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<blockquote data-quote="shilsen" data-source="post: 4065269" data-attributes="member: 198"><p>The only problem with "hit points as a per encounter resource" is that WotC isn't explicitly making it a rule that PCs start all fights at 100% of hit points. But luckily I can achieve that with an easy house rule, as noted above. Of course, people who DM with kid gloves and run low-risk campaigns can't really do that, because they have to drastically reduce PC hit points before any given encounter for there to be anything of a challenge. But then they're probably also the people being kind enough to kill PCs left and right. </p><p></p><p>Ah well, if nothing else it shows that there are myriad ways of playing the game. As long as WotC doesn't require me to tone down my game, I'm happy. And from the looks of things, 4e is going to suit me a lot. I can understand that when D&D was invented it needed to mollycoddle players to get them to play, but I like the fact that they've decided to get hardcore.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4065269, member: 198"] The only problem with "hit points as a per encounter resource" is that WotC isn't explicitly making it a rule that PCs start all fights at 100% of hit points. But luckily I can achieve that with an easy house rule, as noted above. Of course, people who DM with kid gloves and run low-risk campaigns can't really do that, because they have to drastically reduce PC hit points before any given encounter for there to be anything of a challenge. But then they're probably also the people being kind enough to kill PCs left and right. Ah well, if nothing else it shows that there are myriad ways of playing the game. As long as WotC doesn't require me to tone down my game, I'm happy. And from the looks of things, 4e is going to suit me a lot. I can understand that when D&D was invented it needed to mollycoddle players to get them to play, but I like the fact that they've decided to get hardcore. [/QUOTE]
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Dragon Editorial: Fearless
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