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Dragon fighting tactics?
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<blockquote data-quote="BigAlzBub" data-source="post: 2354736" data-attributes="member: 17336"><p>Well your players are going to be in for a really rough time...and by rough time I mean stick their heads between their legs and kiss their asses’ goodbye...</p><p>But seriously the key to fighting dragons if getting them confined and then flanking them, out on the wing a dragon is one serious beast, the paladin will want to flank and then hit the dragon with a smite only on his (or her) primary attack, the bard will definitely want to open up with a bard song of inspire courage, the cleric should furnish everyone with protection from acid and cast buffing spells like bulls strength, bless, prayer (anything that will give bonuses to hit), once the big buffs are out there the cleric will need to think about healing wounded comrade as the battle progresses, to avoid attacks of opportunity use your fellow party members as cover, if the rogue has a REALLY good armour class and has gone for mobility it can be a good move to go for a total defence and try and provoke the dragon into an attack of opportunity so the rest of the melee can close and attack without danger (dragons have lousy DEX so rarely have combat reflexes), touch spells are definitely the way to bugger up a dragon, enervation (although your mage will have to cast it from a scroll or other device) is a great spell, no saving throw only SR and it makes it easier to get past a dragons massive saves with other spells like bestow curse or ray of enfeeblement, if a party member discovers that they have very little chance to hit they should still engage the dragon and assist a fellow party member to hit (its as good as a flank and multiple people can all assist). Not all DM allow this one, but the web spell cast between the dragon’s wings when they are in the "up" position should effectively ground the dragon and cause it falling damage.</p><p></p><p>P.S. don't forget to prepare a few copies of dispel magic to get rid of those pesky shield and mage armour spells the dragon is bound to cast.</p><p></p><p>P.P.S I haven't given the dragon any advice because a) they are so arrogant than they would scorn my advice and b) they all ready have a massive advantage over the poor party</p></blockquote><p></p>
[QUOTE="BigAlzBub, post: 2354736, member: 17336"] Well your players are going to be in for a really rough time...and by rough time I mean stick their heads between their legs and kiss their asses’ goodbye... But seriously the key to fighting dragons if getting them confined and then flanking them, out on the wing a dragon is one serious beast, the paladin will want to flank and then hit the dragon with a smite only on his (or her) primary attack, the bard will definitely want to open up with a bard song of inspire courage, the cleric should furnish everyone with protection from acid and cast buffing spells like bulls strength, bless, prayer (anything that will give bonuses to hit), once the big buffs are out there the cleric will need to think about healing wounded comrade as the battle progresses, to avoid attacks of opportunity use your fellow party members as cover, if the rogue has a REALLY good armour class and has gone for mobility it can be a good move to go for a total defence and try and provoke the dragon into an attack of opportunity so the rest of the melee can close and attack without danger (dragons have lousy DEX so rarely have combat reflexes), touch spells are definitely the way to bugger up a dragon, enervation (although your mage will have to cast it from a scroll or other device) is a great spell, no saving throw only SR and it makes it easier to get past a dragons massive saves with other spells like bestow curse or ray of enfeeblement, if a party member discovers that they have very little chance to hit they should still engage the dragon and assist a fellow party member to hit (its as good as a flank and multiple people can all assist). Not all DM allow this one, but the web spell cast between the dragon’s wings when they are in the "up" position should effectively ground the dragon and cause it falling damage. P.S. don't forget to prepare a few copies of dispel magic to get rid of those pesky shield and mage armour spells the dragon is bound to cast. P.P.S I haven't given the dragon any advice because a) they are so arrogant than they would scorn my advice and b) they all ready have a massive advantage over the poor party [/QUOTE]
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