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Dragon Fire - the Drogon Initiative
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<blockquote data-quote="Imaculata" data-source="post: 7191167" data-attributes="member: 6801286"><p>Couldn't you simply have the dragon create areas that are on fire as Iserith suggested, and deal 1d10 damage to any creature that ends their turn in that area? And every time a creature takes fire damage from the dragon (directly or indirectly), they automatically catch fire (if they wear flammable fabrics), which can be extinguished by spending an action to extinguish the flames. You don't need to be carrying gallons of water, you just need to roll on the ground a bit, and do your best to douse the flames. The target then take 1d10 fire damage each round until the fire is extinguished. </p><p></p><p>This is pretty much how catching on fire mechanics have worked in older editions.</p><p></p><p>By the way, 6d6 seems like a bit much for just being on fire. Are the players being hit with dragon fire, or being dowsed with napalm? I would make it a simple 1d10 initial damage for catching fire, and another 1d10 damage each following round that the character is still on fire. This is similar to the effects of a Fire Elemental.</p><p></p><p>Breath weapons are plenty scary as is. No need to increase the damage that much.</p><p></p><p></p><p></p><p>DM's will take inspiration from what ever fantasy movie, book or tv show is really popular at the moment. And GoT is a great show, so obviously people will take inspiration from it for D&D. Besides, there's not that many shows or movies that portray dragons well. I personally like seeing dragons as these absolutely terrifying beasts that spit fiery death upon villages and armies, and that don't talk. The last time I really saw that was in the movie Dragon Slayer, which was released in the same year I was born.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7191167, member: 6801286"] Couldn't you simply have the dragon create areas that are on fire as Iserith suggested, and deal 1d10 damage to any creature that ends their turn in that area? And every time a creature takes fire damage from the dragon (directly or indirectly), they automatically catch fire (if they wear flammable fabrics), which can be extinguished by spending an action to extinguish the flames. You don't need to be carrying gallons of water, you just need to roll on the ground a bit, and do your best to douse the flames. The target then take 1d10 fire damage each round until the fire is extinguished. This is pretty much how catching on fire mechanics have worked in older editions. By the way, 6d6 seems like a bit much for just being on fire. Are the players being hit with dragon fire, or being dowsed with napalm? I would make it a simple 1d10 initial damage for catching fire, and another 1d10 damage each following round that the character is still on fire. This is similar to the effects of a Fire Elemental. Breath weapons are plenty scary as is. No need to increase the damage that much. DM's will take inspiration from what ever fantasy movie, book or tv show is really popular at the moment. And GoT is a great show, so obviously people will take inspiration from it for D&D. Besides, there's not that many shows or movies that portray dragons well. I personally like seeing dragons as these absolutely terrifying beasts that spit fiery death upon villages and armies, and that don't talk. The last time I really saw that was in the movie Dragon Slayer, which was released in the same year I was born. [/QUOTE]
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