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[Dragon] First D&D 3.5 Update
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<blockquote data-quote="Aitch Eye" data-source="post: 594163" data-attributes="member: 385"><p>I'll post this separate from the rest of issue #304's contents, as it might divide up the conversation more efficiently. </p><p></p><p>The general goals of the revision are: 1. Options, not restrictions (stuff from support products and player feedback made part of core rules.) 2. Tools, not just rules. 3. Rules the way you play them. </p><p></p><p>It mentions players asking the R&D team about <em>harm</em>, <em>polymorph other</em>, and the skeleton and zombie templates posted on the website. It doesn't answer those questions, but they apparently were thinking about them.</p><p></p><p>The updates will will be written by Ed Stark, and will give examples of the types of revisions they'll be making, grouped around a theme with an example from each book. This one focuses on character generation.</p><p></p><p>PHB: Racial Benefits. The example given is exotic weapons specific to certain races, like the Ugrosh. Dwarves now have "Weapon Familiarity" as a racial ability, which lets them treat it as a martial weapon.</p><p></p><p>MM: Monsters as Characters. Will have material on playing certain monsters as characters, though not as detailed as that in <em>Savage Species</em>. There's a sidebar giving the information for the ogre (though it's not clear whether it's final or complete).</p><p></p><p>DMG: Prestige classes. Will include the Spellsword, an updated Dragon Disciple, and a few world-specific classes (just as examples of how to do them) including the Red Wizard. All the current ones will return, but it sounds like they might be considering some changes. They've separated PrCs into seven roles: race, party role, situational, iconic, game function (does things other characters can't, like the Spellsword), transformation (turns into something else), and world-specific.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 594163, member: 385"] I'll post this separate from the rest of issue #304's contents, as it might divide up the conversation more efficiently. The general goals of the revision are: 1. Options, not restrictions (stuff from support products and player feedback made part of core rules.) 2. Tools, not just rules. 3. Rules the way you play them. It mentions players asking the R&D team about [i]harm[/i], [i]polymorph other[/i], and the skeleton and zombie templates posted on the website. It doesn't answer those questions, but they apparently were thinking about them. The updates will will be written by Ed Stark, and will give examples of the types of revisions they'll be making, grouped around a theme with an example from each book. This one focuses on character generation. PHB: Racial Benefits. The example given is exotic weapons specific to certain races, like the Ugrosh. Dwarves now have "Weapon Familiarity" as a racial ability, which lets them treat it as a martial weapon. MM: Monsters as Characters. Will have material on playing certain monsters as characters, though not as detailed as that in [i]Savage Species[/i]. There's a sidebar giving the information for the ogre (though it's not clear whether it's final or complete). DMG: Prestige classes. Will include the Spellsword, an updated Dragon Disciple, and a few world-specific classes (just as examples of how to do them) including the Red Wizard. All the current ones will return, but it sounds like they might be considering some changes. They've separated PrCs into seven roles: race, party role, situational, iconic, game function (does things other characters can't, like the Spellsword), transformation (turns into something else), and world-specific. [/QUOTE]
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