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[Dragon] Gladiators: We who are about to die...
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<blockquote data-quote="James McMurray" data-source="post: 4514399" data-attributes="member: 743"><p>Then you appear to be suffering from a statistical anomaly. Assuming twenty attack rolls per combat, you should have one natural twenty per combat. That's just an average, so of course won't hold true always, but I'd be interested to hear how many fights you've had in those sessions, how many attack rolls each one takes on average, and also whether anyone else in the group recalls scoring a crit.</p><p></p><p>We have three campaigns going off and on right now. Crits are fairly comon in them, on both sides of the screen. we've decided though that the higher your odds of critting, the less likely it is to happen. The paragon game's Dagger Master has critted perhaps 4 times less often than anyone else.</p><p></p><p>It appears to hold true in World of Darkness as well, which we played last week. People with dice pools of 10+ would miss or get 1 success, while my NPCs would get 4 out of a pool of 6. I'm sure that's observer bias, but it seems like the huge numbers of successes on a PC's part happened when the enemy only neded one point of damage to kill it. :O</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4514399, member: 743"] Then you appear to be suffering from a statistical anomaly. Assuming twenty attack rolls per combat, you should have one natural twenty per combat. That's just an average, so of course won't hold true always, but I'd be interested to hear how many fights you've had in those sessions, how many attack rolls each one takes on average, and also whether anyone else in the group recalls scoring a crit. We have three campaigns going off and on right now. Crits are fairly comon in them, on both sides of the screen. we've decided though that the higher your odds of critting, the less likely it is to happen. The paragon game's Dagger Master has critted perhaps 4 times less often than anyone else. It appears to hold true in World of Darkness as well, which we played last week. People with dice pools of 10+ would miss or get 1 success, while my NPCs would get 4 out of a pool of 6. I'm sure that's observer bias, but it seems like the huge numbers of successes on a PC's part happened when the enemy only neded one point of damage to kill it. :O [/QUOTE]
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[Dragon] Gladiators: We who are about to die...
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