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General Tabletop Discussion
*Dungeons & Dragons
Dragon Heist TPK
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<blockquote data-quote="GameOgre" data-source="post: 7499352" data-attributes="member: 57914"><p>I didn't change anything. The NPC didn't get a chance to do anything before his options were VERY limited. It was face a very real possibility for death from unknown forces trying to escape without using any abilities(They took him down almost 30 hit points before he even got to go) or use his main go to power that had every chance of if not killing the foes then at least taking them out of the combat long enough for him to escape.</p><p></p><p>Now its important to realize that at my table the pc's and npc's and monsters all play by a lot of the same rules. I realize thats obviously not how you play things at your table and that's fine for you.</p><p>But I don't let the party just move and attack ect whenever they want to, I don't let the other side do that either. In combat we use initiative to decide who goes when.</p><p>As far as the bad guy not killing them goes. I do not let the party wizard cast a fireball and just decide who in its area of effect is effected and how much they are. The spell doesn't work like that. You cant just fireball goblins holding a child captive and just say"the child is unharmed and the goblins all drop to 0 hit points but not dead". That's just not how the spell works.</p><p></p><p>It seems like a lot of DM's here don't go by this way of playing and just have spells and abilities do whatever they want to. AND THAT IS FINE FOR YOU! </p><p></p><p>That's also not the default way the rules tell you to play the game and acting like it is is disingenuous.</p><p></p><p>I mean if it was well,remove death from the game then. After all you can always alter it so the pc's live.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 7499352, member: 57914"] I didn't change anything. The NPC didn't get a chance to do anything before his options were VERY limited. It was face a very real possibility for death from unknown forces trying to escape without using any abilities(They took him down almost 30 hit points before he even got to go) or use his main go to power that had every chance of if not killing the foes then at least taking them out of the combat long enough for him to escape. Now its important to realize that at my table the pc's and npc's and monsters all play by a lot of the same rules. I realize thats obviously not how you play things at your table and that's fine for you. But I don't let the party just move and attack ect whenever they want to, I don't let the other side do that either. In combat we use initiative to decide who goes when. As far as the bad guy not killing them goes. I do not let the party wizard cast a fireball and just decide who in its area of effect is effected and how much they are. The spell doesn't work like that. You cant just fireball goblins holding a child captive and just say"the child is unharmed and the goblins all drop to 0 hit points but not dead". That's just not how the spell works. It seems like a lot of DM's here don't go by this way of playing and just have spells and abilities do whatever they want to. AND THAT IS FINE FOR YOU! That's also not the default way the rules tell you to play the game and acting like it is is disingenuous. I mean if it was well,remove death from the game then. After all you can always alter it so the pc's live. [/QUOTE]
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