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*Dungeons & Dragons
Dragon Heist TPK
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<blockquote data-quote="MNblockhead" data-source="post: 7499529" data-attributes="member: 6796661"><p>I can see your point of view and I think a lot of folks in Adventurer's League are going to run into this issue with this AP.</p><p></p><p>But I love it. </p><p></p><p>There are plenty of reasons a powerful NPC would run from the fight. First, most powerful people got to where they are at by not getting into unnecessary fights and not under-estimating opponents. Even weakling get lucky. </p><p></p><p>Also, depending on the NPC, there could be reputational damage for killing the PCs.</p><p></p><p>IRL violent urban encounters, few fights result in a fight to the death or even a fight until one is down. There are plenty of scenarios where someone would fight enough to open the way to an escape. </p><p></p><p>Unless you want to put the party on tracks, you have to let them occasionally run into foes they cannot beat. Sometimes it is obvious right away. Dragon? Run! Other times that beggar in the street is an extremely powerful cleric who took a vow of poverty and mendicancy. </p><p></p><p>The party, sometime, will not learn that they are out of their depth until they are in the thick of it. If they try to disengage and dash away, there are plenty of reasons that the more powerful foe may let them. </p><p></p><p>All of your complaints leveled against Dragonheist based on this encounter only make me more interested in running it. That is not to say that it isn't bad for YOUR playstyle. Maybe it is not the right kind of adventure for you and/or your players. That said, it should be too hard to adjust things to make it better fit your group's preferred playstyle. </p><p></p><p>Good luck with the rest of the campaign, I hope you all have a great time!</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7499529, member: 6796661"] I can see your point of view and I think a lot of folks in Adventurer's League are going to run into this issue with this AP. But I love it. There are plenty of reasons a powerful NPC would run from the fight. First, most powerful people got to where they are at by not getting into unnecessary fights and not under-estimating opponents. Even weakling get lucky. Also, depending on the NPC, there could be reputational damage for killing the PCs. IRL violent urban encounters, few fights result in a fight to the death or even a fight until one is down. There are plenty of scenarios where someone would fight enough to open the way to an escape. Unless you want to put the party on tracks, you have to let them occasionally run into foes they cannot beat. Sometimes it is obvious right away. Dragon? Run! Other times that beggar in the street is an extremely powerful cleric who took a vow of poverty and mendicancy. The party, sometime, will not learn that they are out of their depth until they are in the thick of it. If they try to disengage and dash away, there are plenty of reasons that the more powerful foe may let them. All of your complaints leveled against Dragonheist based on this encounter only make me more interested in running it. That is not to say that it isn't bad for YOUR playstyle. Maybe it is not the right kind of adventure for you and/or your players. That said, it should be too hard to adjust things to make it better fit your group's preferred playstyle. Good luck with the rest of the campaign, I hope you all have a great time! [/QUOTE]
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