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Dragon intrigue without magic possible?
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<blockquote data-quote="Snowy" data-source="post: 3987811" data-attributes="member: 20465"><p>I'll make a vague stab at one.</p><p></p><p>CR of dragon, whatever suits, adjust to match level of minions and level of city, no idea what concept you have for levels of people in cities in your campaign.</p><p></p><p>Dragon lairs in abandoned elf halls on the top of a mountain, he has a flock/group/coterie of gargoyles that roost on the cliffs leading to his lair who venerate him as the saviour of their flock/group/coterie from another monster (in my game probably an evil society of elves). The Dragon butchered all of these by tooth and claw while they tried unsuccessfully to shoot him down with spells and arrows but they couldn't pass his tough skin and high resistances.</p><p></p><p>The gargoyles will defend him while he sleeps and his lair while he savages his enemies.</p><p></p><p>Further down the hillside are dangerous monsters that either don't fly or are wary of the dragon.</p><p></p><p>There are several tribes of humanoids and bandits who pay tribute to the dragon in exchange for his patronage, under his wing as it were. </p><p></p><p>From these several messengers, spies and such have been chosen who carry the dragons messages to the local city state, where rich nobles and merchants co-operate in exchange for not having their caravans and country houses burnt to the ground (stick) or for having their opponents caravans and country houses burnt to the ground (carrot).</p><p></p><p>Over time (can't remember how long dragons live 100 - 200 years?) the dragon has pushed the most supportive noble house into line for the kingdom, and now the king operates the kingdom on the dragons "advice" always knowing that the dragon can cripple trade and the armies if it chose to.</p><p></p><p>for larger dragons, id progress the scheme, ultimate would probably be a plane ruled by an elder ancient extra sprinkles Dragon overlord, with all the empires under him ruled by eternal draconic champions (smaller dragons, of half dragons) in turn holding their own cities to the Rule of Fire. Dissent would be hunted out and protesters would be sacrificed by quislings and turncoats amongst the humans eager to earn favor or avoid retribution.</p><p></p><p>oh yeah scry and fry, whatever I decided for this campaign that made this a less than desirable tactic, that doesn't really depend on just dragons magic though, favourites are mundane defenses ( in fact the lair above should probably be a dormant volcano, then by RAW the teleport wont work and adds the possibility of lava tunnels. ) the teleport portals idea also is good. I have one where teleport takes you to certain points in the world where its particularly close to the astral plane, basic teleport takes you to the closest, more advanced spells allow you to chose which one you arrive at.</p><p></p><p>I may have missed bits, I think I have my next campaign idea though! excellent!</p></blockquote><p></p>
[QUOTE="Snowy, post: 3987811, member: 20465"] I'll make a vague stab at one. CR of dragon, whatever suits, adjust to match level of minions and level of city, no idea what concept you have for levels of people in cities in your campaign. Dragon lairs in abandoned elf halls on the top of a mountain, he has a flock/group/coterie of gargoyles that roost on the cliffs leading to his lair who venerate him as the saviour of their flock/group/coterie from another monster (in my game probably an evil society of elves). The Dragon butchered all of these by tooth and claw while they tried unsuccessfully to shoot him down with spells and arrows but they couldn't pass his tough skin and high resistances. The gargoyles will defend him while he sleeps and his lair while he savages his enemies. Further down the hillside are dangerous monsters that either don't fly or are wary of the dragon. There are several tribes of humanoids and bandits who pay tribute to the dragon in exchange for his patronage, under his wing as it were. From these several messengers, spies and such have been chosen who carry the dragons messages to the local city state, where rich nobles and merchants co-operate in exchange for not having their caravans and country houses burnt to the ground (stick) or for having their opponents caravans and country houses burnt to the ground (carrot). Over time (can't remember how long dragons live 100 - 200 years?) the dragon has pushed the most supportive noble house into line for the kingdom, and now the king operates the kingdom on the dragons "advice" always knowing that the dragon can cripple trade and the armies if it chose to. for larger dragons, id progress the scheme, ultimate would probably be a plane ruled by an elder ancient extra sprinkles Dragon overlord, with all the empires under him ruled by eternal draconic champions (smaller dragons, of half dragons) in turn holding their own cities to the Rule of Fire. Dissent would be hunted out and protesters would be sacrificed by quislings and turncoats amongst the humans eager to earn favor or avoid retribution. oh yeah scry and fry, whatever I decided for this campaign that made this a less than desirable tactic, that doesn't really depend on just dragons magic though, favourites are mundane defenses ( in fact the lair above should probably be a dormant volcano, then by RAW the teleport wont work and adds the possibility of lava tunnels. ) the teleport portals idea also is good. I have one where teleport takes you to certain points in the world where its particularly close to the astral plane, basic teleport takes you to the closest, more advanced spells allow you to chose which one you arrive at. I may have missed bits, I think I have my next campaign idea though! excellent! [/QUOTE]
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