Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dragon Lords of Melnibone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlin" data-source="post: 2008077" data-attributes="member: 10154"><p>I had been patiently waiting for DragonLords for about 6 weeks, only to find that my local hobby store had sold my copy with a self righteous smirk as if to say "What do you expect? It's very popular". A 70 mile dash to another city provided gratification, if not quite immediate.</p><p></p><p>ColonelH has provided a good overview of the sections, which cleverly captures true essence of chaos that drives the novels; i.e. the contents could have been structured better.</p><p></p><p>There is a lot of material in the book, but in general you better know the world in which the rules take place. This has always been an assumption by the developers of the game, when it was Stormbringer, but for this d20 printing it is even more needed than before. However, with Elric back in reprint (have the novels really ever been out of print) a lazy weekend can have you in the feel without too much effort.</p><p></p><p>Magic</p><p></p><p>The demon magic has always set Elric/Stormbringer apart from other game mechanics. Dragonlords has not failed to continue that heritage. The summoning of demons is a great mechanic for any D+D setting. No longer is a talking door a mere magic mouth. In addition, demon weapons and demon armor capture a true feel for weapons manufactured from captured spirits. Damage resistance armor may cause some concerns for DMs, but with a major wound resulting from any attack doing more damage than CON, limbs will be a flying.</p><p></p><p>The mechanics are well designed to fit into the 3e spell system, each demon permanently consuming a spell slot while it is bound, though I fear many players will baulk at the xp cost.</p><p></p><p>The "Demons, Monsters, folk and heroes" has many examples of characters, both generic and specific characters from the novels, but quote a often used - incorrectly - word, they are *uber*. The monsters and demons are outstanding, and "different" feel to many of the existing d20 monsters.</p><p></p><p>My favorite in the whole system is alignment - allegiance - simply because it is not static. All characters have a rating in each of Balance, Law, Chaos that changes on the characters actions: calling demons, slaying demons, rescuing a distressed lord or damsel, brings points that changes these scores. The players actions truly dictate the characters alignment.</p><p></p><p>Finally, there is actually an index, a rarity for non WotC d20 products.</p><p></p><p>Rating: I'd buy it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Merlin, post: 2008077, member: 10154"] I had been patiently waiting for DragonLords for about 6 weeks, only to find that my local hobby store had sold my copy with a self righteous smirk as if to say "What do you expect? It's very popular". A 70 mile dash to another city provided gratification, if not quite immediate. ColonelH has provided a good overview of the sections, which cleverly captures true essence of chaos that drives the novels; i.e. the contents could have been structured better. There is a lot of material in the book, but in general you better know the world in which the rules take place. This has always been an assumption by the developers of the game, when it was Stormbringer, but for this d20 printing it is even more needed than before. However, with Elric back in reprint (have the novels really ever been out of print) a lazy weekend can have you in the feel without too much effort. Magic The demon magic has always set Elric/Stormbringer apart from other game mechanics. Dragonlords has not failed to continue that heritage. The summoning of demons is a great mechanic for any D+D setting. No longer is a talking door a mere magic mouth. In addition, demon weapons and demon armor capture a true feel for weapons manufactured from captured spirits. Damage resistance armor may cause some concerns for DMs, but with a major wound resulting from any attack doing more damage than CON, limbs will be a flying. The mechanics are well designed to fit into the 3e spell system, each demon permanently consuming a spell slot while it is bound, though I fear many players will baulk at the xp cost. The "Demons, Monsters, folk and heroes" has many examples of characters, both generic and specific characters from the novels, but quote a often used - incorrectly - word, they are *uber*. The monsters and demons are outstanding, and "different" feel to many of the existing d20 monsters. My favorite in the whole system is alignment - allegiance - simply because it is not static. All characters have a rating in each of Balance, Law, Chaos that changes on the characters actions: calling demons, slaying demons, rescuing a distressed lord or damsel, brings points that changes these scores. The players actions truly dictate the characters alignment. Finally, there is actually an index, a rarity for non WotC d20 products. Rating: I'd buy it :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon Lords of Melnibone
Top