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Dragon Magazine #294
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<blockquote data-quote="MonkeyBoy" data-source="post: 107993" data-attributes="member: 1229"><p><strong>...</strong></p><p></p><p>DarwinofMind:</p><p>" You seem to contradict yourself in your own post. You don't want anyone making a skill check to do anything a real human can't do without magic, yet, at the same time you don't like your spellcasters stealing the limelight.</p><p></p><p>As long as there is magic in the game, the none magical class are going to have to do spectacular things to compete."</p><p></p><p>Actually, there's no contradiction if you delve into the essential differences between the two tasks:</p><p></p><p>The first (waterfall) is a "magical thing", in as much as it directly contradicts all the laws of nature - its exactly the kind of thing I expect magic to accomplish, in this case probably via the Fly spell.</p><p></p><p>Walking through walls (magical or not) is likewise a feat I associate with "breaking the laws of nature" - NOT something you can do by having +X in a skill IMNSHO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The second (really hard lock) is clearly not; its a case of outstanding skill, and a spell which makes that skill redundant. In other words; knock is broken - it should open locks to a maximum DC of X, you can then have Improved Knock which opens up to DC X+Y etc. As it stands, a level 2 spell makes level <whatever> rogues' pick lock skill redundant. Thats the problem...</p><p></p><p>In other words, as I said in the last post I made; there is a fundamental difference between "really hard to do" and "thats blatantly not possible". For one I can believe in highly skilled people managing it, for the other I require that extra suspension of disbelief that magic allows...</p><p></p><p>YMMV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MonkeyBoy, post: 107993, member: 1229"] [b]...[/b] DarwinofMind: " You seem to contradict yourself in your own post. You don't want anyone making a skill check to do anything a real human can't do without magic, yet, at the same time you don't like your spellcasters stealing the limelight. As long as there is magic in the game, the none magical class are going to have to do spectacular things to compete." Actually, there's no contradiction if you delve into the essential differences between the two tasks: The first (waterfall) is a "magical thing", in as much as it directly contradicts all the laws of nature - its exactly the kind of thing I expect magic to accomplish, in this case probably via the Fly spell. Walking through walls (magical or not) is likewise a feat I associate with "breaking the laws of nature" - NOT something you can do by having +X in a skill IMNSHO :) The second (really hard lock) is clearly not; its a case of outstanding skill, and a spell which makes that skill redundant. In other words; knock is broken - it should open locks to a maximum DC of X, you can then have Improved Knock which opens up to DC X+Y etc. As it stands, a level 2 spell makes level <whatever> rogues' pick lock skill redundant. Thats the problem... In other words, as I said in the last post I made; there is a fundamental difference between "really hard to do" and "thats blatantly not possible". For one I can believe in highly skilled people managing it, for the other I require that extra suspension of disbelief that magic allows... YMMV :) [/QUOTE]
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