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Dragon Magazine #318 not your typical April issue
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<blockquote data-quote="EricNoah" data-source="post: 1411734" data-attributes="member: 4"><p>I liked the warforged article. So much so that I added the "living construct" type to my etools and created the warforged race (sorta, to the limits that etools will allow such a weird race <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). Here's a first level fighter I put together ....</p><p></p><p><strong>Schmecky, Male Warforged Ftr1:</strong> CR 1; AL N; Medium Living Construct; HD 1d10+3; hp 13; Init +1; Spd 20; AC 21; </p><p>-----Melee: Slam +3 Melee (1d4+3/crit 20/x2 ); </p><p>-----Melee: Battleaxe +3 (1d8+2/crit 20/x3 ); </p><p><strong>SQ:</strong> Immunity: Sleep Effects (Ex), Immunity: Poison (Ex), Immunity: Disease (Ex), Immunity: Energy Drain (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), Immunity: Paralysis (Ex) </p><p><strong>Class Features:</strong> Fighter: Light armor proficiency, Shield proficiency, Medium armor proficiency, Bonus Feat, Heavy armor proficiency, Simple weapon proficiency, Martial weapon proficiency: all; </p><p><strong>Racial Features:</strong> No Natural Healing, Light Fortification: 25% to negate critical hits, Living Construct Traits, No need to eat, sleep, or breathe, Composite Plating (cannot wear armor or robes) </p><p><strong>SV</strong> Fort +5, Ref +1, Will +0; STR 15, DEX 12, CON 16, INT 10, WIS 11, CHA 6.</p><p><strong>Skills:</strong> Balance -6, Bluff -2, Climb -5, Concentration +3, Craft (Armorsmithing) +2, Diplomacy -2, Disguise -2, Escape Artist -6, Gather Information -2, Hide -6, Intimidate +2, Jump -5, Move Silently -6, Perform -2, Ride +1, Swim -9, Use Rope +1. </p><p><strong>Feats:</strong> Power Attack, Adamantine-Laced Body.</p><p><strong>Equipment:</strong> 90 GP; Battleaxe; Alchemist`s fire x3; Shield, heavy steel.</p><p>----</p><p></p><p>His character sheet also outputs the details of the "Living Construct features."</p><p></p><p><strong>Living Construct Traits:</strong> </p><p> - [Healing] spells are only half as effective when cast on living constructs.</p><p> - Cannot heal damage naturally.</p><p> - Disabled at 0 hp but does not risk further injury while disabled. When between -1 and -9 hp, automatically stabilizes.</p><p> - Can be affected by spells that affect constructs.</p><p> - Can benefit from potions.</p><p> - Can be raised and resurrected.</p><p> - Immune to poison, disease, sleep, paralysis, nausea, energy drain, fatigue, and exhaustion.</p><p> - Not immune to mind-affecting or death effects. </p><p> - Light Fortification (25% chance to negate critical hits).</p><p></p><p>And on the character sheet the details of the Adamantine-Laced Body feat output as well:</p><p></p><p><strong>Adamantine-Laced Body</strong> — Warforged character gains +8 armor bonus and DR 2/adamantine at expense of mobility. 1st level warforged only.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 1411734, member: 4"] I liked the warforged article. So much so that I added the "living construct" type to my etools and created the warforged race (sorta, to the limits that etools will allow such a weird race :)). Here's a first level fighter I put together .... [b]Schmecky, Male Warforged Ftr1:[/b] CR 1; AL N; Medium Living Construct; HD 1d10+3; hp 13; Init +1; Spd 20; AC 21; -----Melee: Slam +3 Melee (1d4+3/crit 20/x2 ); -----Melee: Battleaxe +3 (1d8+2/crit 20/x3 ); [b]SQ:[/b] Immunity: Sleep Effects (Ex), Immunity: Poison (Ex), Immunity: Disease (Ex), Immunity: Energy Drain (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), Immunity: Paralysis (Ex) [b]Class Features:[/b] Fighter: Light armor proficiency, Shield proficiency, Medium armor proficiency, Bonus Feat, Heavy armor proficiency, Simple weapon proficiency, Martial weapon proficiency: all; [b]Racial Features:[/b] No Natural Healing, Light Fortification: 25% to negate critical hits, Living Construct Traits, No need to eat, sleep, or breathe, Composite Plating (cannot wear armor or robes) [b]SV[/b] Fort +5, Ref +1, Will +0; STR 15, DEX 12, CON 16, INT 10, WIS 11, CHA 6. [b]Skills:[/b] Balance -6, Bluff -2, Climb -5, Concentration +3, Craft (Armorsmithing) +2, Diplomacy -2, Disguise -2, Escape Artist -6, Gather Information -2, Hide -6, Intimidate +2, Jump -5, Move Silently -6, Perform -2, Ride +1, Swim -9, Use Rope +1. [b]Feats:[/b] Power Attack, Adamantine-Laced Body. [b]Equipment:[/b] 90 GP; Battleaxe; Alchemist`s fire x3; Shield, heavy steel. ---- His character sheet also outputs the details of the "Living Construct features." [b]Living Construct Traits:[/b] - [Healing] spells are only half as effective when cast on living constructs. - Cannot heal damage naturally. - Disabled at 0 hp but does not risk further injury while disabled. When between -1 and -9 hp, automatically stabilizes. - Can be affected by spells that affect constructs. - Can benefit from potions. - Can be raised and resurrected. - Immune to poison, disease, sleep, paralysis, nausea, energy drain, fatigue, and exhaustion. - Not immune to mind-affecting or death effects. - Light Fortification (25% chance to negate critical hits). And on the character sheet the details of the Adamantine-Laced Body feat output as well: [b]Adamantine-Laced Body[/b] — Warforged character gains +8 armor bonus and DR 2/adamantine at expense of mobility. 1st level warforged only. [/QUOTE]
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