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Dragon Magazine #318 not your typical April issue
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<blockquote data-quote="silverblade" data-source="post: 1416884" data-attributes="member: 16938"><p>Here it goes: The ninja</p><p> d6 hit dice, rogue saving throws and BAB, 6 + int skills per level. Most rogue skills but intimidate, forgery, use rope and use magice devic. Also get concentration. Trapfinding at first level. Monk AC bonus(works exactly like a monk's including wis bonus). Proficient with simple weapons,hand crossbow, monk weapons, and short sword. No armor or shiled proficiencies. Ki power (only when unarmored and unencumbered) usuable wis bonus plus half level per day: ghost step(swift invisiblity) at 2nd, ki dodge (swift blur) at 6th, Ghost strike (ghost touch) at 8th, ghost step(ethereal)at 10th, greater ki dodge (50% concealment) at 18th, ghost form (ethereal jaunt) at 20th. Gets +2 bonus on will save if any ki power uses left. Sudden strike (sneak attack only usable on opponents denied dex) same progression as rogue's sneak attack. Great leap at 4th (always considered running when jumping), acrobatics(+2 on balance, climb, jump, and tumble) at 6th, additional +2 at 12th and 18th. Evasion at 12th level. Vertical run (like up the walls feat) at 7th. Poison use at 3rd that becomes a move action at 9th, and a swift astion at 13th. Ghost mind (SR versus scrying spells equal to 20 + ninja level at 14th). Finally ghost sight(can see invisible and ethereal things) at 16th level. I think that covers it all.</p></blockquote><p></p>
[QUOTE="silverblade, post: 1416884, member: 16938"] Here it goes: The ninja d6 hit dice, rogue saving throws and BAB, 6 + int skills per level. Most rogue skills but intimidate, forgery, use rope and use magice devic. Also get concentration. Trapfinding at first level. Monk AC bonus(works exactly like a monk's including wis bonus). Proficient with simple weapons,hand crossbow, monk weapons, and short sword. No armor or shiled proficiencies. Ki power (only when unarmored and unencumbered) usuable wis bonus plus half level per day: ghost step(swift invisiblity) at 2nd, ki dodge (swift blur) at 6th, Ghost strike (ghost touch) at 8th, ghost step(ethereal)at 10th, greater ki dodge (50% concealment) at 18th, ghost form (ethereal jaunt) at 20th. Gets +2 bonus on will save if any ki power uses left. Sudden strike (sneak attack only usable on opponents denied dex) same progression as rogue's sneak attack. Great leap at 4th (always considered running when jumping), acrobatics(+2 on balance, climb, jump, and tumble) at 6th, additional +2 at 12th and 18th. Evasion at 12th level. Vertical run (like up the walls feat) at 7th. Poison use at 3rd that becomes a move action at 9th, and a swift astion at 13th. Ghost mind (SR versus scrying spells equal to 20 + ninja level at 14th). Finally ghost sight(can see invisible and ethereal things) at 16th level. I think that covers it all. [/QUOTE]
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Dragon Magazine #318 not your typical April issue
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